3.2 Pally Changes

Why, naturally I have an opinion [expressed thusly].  Text below:

We like that Holy paladins have a niche as single-target healers. The problem is we think this niche is a little too narrow at the moment. [No shit?] Furthermore, paladins don’t have a wide arsenal of healing spells so it’s important that all of them are being used [see: previous comment].

First, we are changing Flash of Light so that it places a heal-over-time effect on any target with Sacred Shield on them (the effect will be similar to Sheathe of Light). This should make Flash see a little more use [sweet...I think.  But will the tank still die if we dare to do something other than Holy Light?].

Second, and more importantly, we are changing the way Beacon of Light works. Currently, it does not count over-healing on the target. We are changing that. In other words, if you place Holy Light on a rogue who is already at full health, it will still have the full effect on a tank with Beacon of Light on them. This is a huge buff, particularly when you consider the Holy Light glyph which allows for a small amount of “splash” healing. This effect isn’t common when you use Holy Light on a tank because the tank is often standing alone. But if you heal the melee, you are likely to get a lot more total healing from this effect (while still healing the tank through Beacon of Light). We are also going to try to allow a target to have more than one beacon (i.e. from different paladins) on them [Oh...oh my god, this might be good.  Seriously, this will do a lot to alleviate the many many deaths of DPS because a paladin dare not take heals away from the tank for a second.  I do, however, remain concerned about this and the integration of FoL considering the type of blows that tanks can take in some Ulduar encounters.  I haven't done much actual tank healing MYSELF to really judge-I've been disc raid healing (haha)-but it seemed awfully frantic at times.  I'll have to see what Kyr thinks].

Many players may surmise that this change would make paladins far and away the best healers in the game. This is partially because paladin mana regeneration is so potent. That isn’t an issue when the paladin can generally only heal the tank. With the Beacon of Light change, the paladin can provide a lot more raid or party healing. To adjust for this, we are going to reduce the amount of mana returned by Illumination. If you use Holy Light too recklessly (such as on targets who don’t require that much healing) you do risk burning out of mana too quickly. Of course, they will still have Divine Plea and other mana regeneration mechanics [if you give us the Beacon candy, I'll accept this without much bitching].

As a footnote, we are also likely to slightly adjust Replenishment and buff the amount of MP5 on gear.

These changes should lead to healing as Holy being more dynamic – you are going to be targeting a lot more group members than just the tank, while still providing massive healing on the tank. However, you won’t be able to just constantly spam your biggest heals, at least not on the more challenging encounters. There is an opportunity here for skilled players to really do some outstanding healing as paladins, but it’s going to take a little more effort. This is something a lot of players have been asking for so we hope that it delivers without completely changing what some paladins enjoy about their healing style.

[Oh Blizzard, are you trying to tempt me back?]

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  1. #1 by HP on June 18, 2009 - 6:03 pm

    Ooh, those are small tweaks but will likely change how the class is played. I hope that we won’t get nerfed when people QQ about how we can do raid healing -.-

  2. #2 by HP on June 19, 2009 - 1:17 am

    I just read that our int from talents along with illumination and replenishment are getting nerfed, so.. not happy -.-

  3. #3 by HoHo on June 19, 2009 - 3:50 am

    I almost drooled when I saw the new built-in guardian spirit with 2 min cooldown for tankadins. Prots will get INSANE buffs with 3.2

  4. #4 by Splat on June 19, 2009 - 5:33 am

    I’m cautiously optimistic until I see how strong each of these changes is AFTER the patch goes live. There’s been a few times where a change I thought was a buff ended up being a stealth nerf instead. (Why here you go, $5! And all it cost you was $10. … what?)

    Mana regen in particular has me a bit worried.

  5. #5 by Psynister on June 25, 2009 - 1:44 pm

    Assuming that you’re a Holy Light spammer right now, most of the changes aren’t too bad. Some of them are actually half-way decent.

    If you are a Flash of Light spammer who stacks crit, then these changes absolutely kill your ability to heal. The change to Divine Illumination is a main thing that kills crit healing. Divine Plea might help you get your mana back, but it also cuts your heals in half.

    Crit healers do just as good a job as Holy Light healers do, they just do it in a different manner. However the spec is notably different and the gear, enchants, and gems are completely different. So for those who have been crit healers up to this point they are looking at a respec (not a deal) and then a need to get an entirely different set of gear in order to remain viable healers.

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