I call the blue lion! Mimiron Strat

“Amber, aren’t you skipping a bunch?”
Yeah but we’re doing this on Monday, so I figured it was time for a refresher. 

DISCLAIMER: I haven’t actually DOWNED this boss yet.  We’ve gotten through a few phases but I was too busy going OH MY GOD OH MY GOD OH MY GOD HEALS to really pay attention to nuances.  In other words, I have no idea what the fuck goes on because OH GOD THE TANK DIED WHAT THE FUCK BREZ BREZ OH LORD THE OTHER TANK DIED WHAT THE HELL.

Basic Concepts:

  • Don’t stand in shit that hurts
  • DPS what you’re told WHEN  you’re told, mister
  • AMG HEAL THE TANK
  • LOL DAMAGE EVERYWHERE
  • Oh look adds

PHASE 1 – Mini Lootmobile

In this phase, he does stuff, and this stuff stings.  He drops mines on the ground, and they hurt like a bitch, so avoid those.  He also does something called Shock Blast, which is an AoE, so tanks and melee need to GTFO.   Your rogues are probably going to die, because…they’re rogues, and that’s what they do.

The tank and healers need to have cool downs ready for when he uses Plasma Blast  every 30 seconds or so.   If you don’t, your tank will probably die, too, and then you’ll have to listen to him bitch and no one wants that.

Spread out slightly (5 yds) so that napalm shell doesn’t splash damage onto anyone else.   Your raid healers need to keep their eyes peeled for this icky bit of fire damage.

PHASE 2

Keep spread out, dorks.

Healers, he’s going to be spamming random shit on the raid.  Randomly.   Try to keep people topped up for when he decides to randomly hit the same person with everything, as per Normal Boss Operation. 

Tanks, you get to lol DPS.  Enjoy.  :P

When he “spins up”, everyone needs to get their asses away from his front end.  He’ll cast a laser barrage and unlike your disc priest’s lasers, you don’t want these.  Run away from it.

Circles on the ground are bad.

PHASE 3

LOL WARLOCK TANK.  I mean, er.  He’s airborne in this phase so you need a ranged DPS who can soak some damage.  A warlock is actually a good choice, though.  A hunter works, as well.

Due to the fact that you’re dealing with ads, you might want to clump into a range group, and a tank/melee group, so that things aren’t total chaos.

Tanks, put away your loldps weapons.  You get to play with Assault bots!  They hit like a train and oh, they root you too.  Someone should play cleanse bitch to clear off the snare they put on the tank, and they’ll take a good amount of damage.  In 25s these actually have to be kited by some ranged DPS who can snare.   Apparently this is not the case anymore.  Dear “real strat” websites, please to be updating your shit, kthx. 

There will be junk bots who wander around aimlessly.  These can safely be ignored and will probably die to incidental AoE.  Bomb bots are a wee bit ouchy, though, so you don’t want to give them hugs.  They can be kited and killed.

Put loot on free for all.  When assault bots die, they drop a Magnetic Core.  Picking these up and dropping them underneath the boss will cause him to descend and take more damage for a brief period of time.

PHASE 4 – ONCE MORE, WITH PIRATES ROBOTS

All that shit but together.  Don’t step on the mines, don’t stand in the lasers, and don’t hug the boss during Shock Blast.  The head and body have separate aggro tables, so you’ll again need a ranged to “tank” the head while your tank tanks the tank.  I mean, the bottom.  The mini lootmobile.  Whatever.   They maintain their aggro tables from earlier in the fight.

Oh, and they all have to die at about the same time.  Enjoy!

Obviously, DPS will have to be coordinated.  Pay attention to what you’re told and not the damn meters.

,

  1. #1 by Resonate on September 3, 2009 - 4:10 pm

    “In 25s [the Assault bots] actually have to be kited by some ranged DPS who can snare.”

    Who’s a what now? I always tank them on 25, usually 2 at a time. They don’t hit that hard. :)

  2. #2 by Mikata on September 3, 2009 - 4:11 pm

    Whew… I’m glad I didn’t post a Mimi-poo strat same say as you… mine was a lot lengthier and more detailed.

  3. #3 by tytalus on September 3, 2009 - 5:54 pm

    Admittedly, phase 3 is usually when I think of “free for all” too, but that’s a bit late unless the raid is going to wipe at least once as a teaching tool…pretty much what my horde guild does…

    Never mind, it’s good. :)

    Although, my guild is not so experienced that I can just write off anybody, much less stupid rogues who can’t look for a clear path through the mines in phase 1. I think we defeated Mimi once in 10-mans, and if we lost anybody at all we were doomed. Perhaps in 25′s it’s more forgiving. Hasn’t seemed that way though.

    I enjoy your blog. Originally found it looking for disc priesting notes and now I wish I had time to transfer one of my allies over there. I have adopted some of the silly /rw boss fight explanations and it works for us too. It’s goofy, but everyone gets it.

  4. #4 by Feist on September 3, 2009 - 6:02 pm

    Hope you don’t mind, but seeing as you haven’t seen the fight, I’m going to give you some Errata and Tips :P

    Your rogues are probably going to die, because…they’re rogues, and that’s what they do.
    Correction: If your rogues die to this, replace them. They are bad. You deserve better stabby stabby types.

    Healers, he’s going to be spamming random shit on the raid. Randomly. Try to keep people topped up for when he decides to randomly hit the same person with everything, as per Normal Boss Operation.
    Specifically, there’s two abilities. There’s an AoE pulsing aura of fire damage that hurts. And then there’s The Cannon. The Cannon is a random target frontal cone pulse – he spins around and targets random people, and then blasts in their direction for a few seconds, then picks somebody else.

    When The Cannon is pointed in a direction, melee can run right through him to the other side and not take damage. When the cannon is pointed at someone else and you are being hit, you should step away from them a few feet to not be hit. (It’s fairly easy to tell who he’s facing). Resto druids can Make Like Melee and stand in the middle if they feel like. So can Priests if they want to rely on instants – Holy Nova is awesome for healing melee in p2.

    When he “spins up”, everyone needs to get their asses away from his front end. He’ll cast a laser barrage and unlike your disc priest’s lasers, you don’t want these. Run away from it.

    Think C’thun. Think Lurker. Don’t be THAT GUY. Hint: The laser barrage always spins in hte same direction. If he’s about to point it at you, take two steps in the opposite direction of the spin, and you can stand and nuke while he whirls. Move with the spin and you’ll be running a long time.

    Tanks, put away your loldps weapons. You get to play with Assault bots! They hit like a train and oh, they root you too. Someone should play cleanse bitch to clear off the snare they put on the tank, and they’ll take a good amount of damage. In 25s these actually have to be kited by some ranged DPS who can snare.
    The 25′s part hasn’t been true since 1-2 weeks after launch – they were nerfed. Also, the snare is a channeled cast and can be Interrupted.

    The head and body have separate aggro tables, so you’ll again need a ranged to “tank” the head while your tank tanks the tank.

    They retain their aggro tables from their respective phases (1 and 3). Ideally, your Real Tank, should taunt off of your Ranged Tank right at the start of the phase, followed by all your ranged DPS using their aggro dumps (soulshatter/invis/fd/whatever) – this puts all the damage onto one tank, who should be more than able to handle it – (the head hits for ~10k, every 5 secondsish IIRC, and the bottom doesn’t hit for jack shit (no plasma blast in p4), so the tank damage is easily healable, and better to have all the tank healing focused on one tank, not 2.

    Bonus: If Real Tank is a Warrior, they can spellreflect on cooldown for extra Threat and DPS on the head. If any ranged find themselves catching up to Real Tank on threat on any section, they can just swap targets to a different section for a while, so threat shouldn’t be an issue.

  5. #5 by Perrin on September 3, 2009 - 7:04 pm

    Phase 2 Healing

    We put all the healers in G5, then have groups spread out.

    G1 – North
    G2 – East
    G3 – South
    G4 – West

    Each group stands in a pile at a cardinal point, on the innermost circle (wait for bombs to clear before getting into position). When PewPewLazors happens, whichever groups will be in the way simply does a lap around the boss, and back to position.

    Healers are assigned a group and go stand with them. What it means is that you can focus on your group and yourself and not have to worry about everyone else. Makes it much easier as you’ll only ever have at most 6 people taking directed damage at once.

  6. #6 by zupa on September 3, 2009 - 7:53 pm

    One thing that isn’t immediately obvious but super helpful to know, especially for the rogues and tanks, is the range of the shock blast.

    If you run too far away its a waste of dps coz you are running around instead of choppy choppy on the boss, and if you are tanking it, you really dont want it running all over town chasing you, particularly with land mines around the place.

    There are some concentric circles marked on the ground. There is the bosses little pad, then 3 fancy engraved circles. You only need to run out to the second circle, which is about 15 yards.

    It’s pretty easy to see when you screw this up as you will be dead, as there is no surviving shock blast.

    (Perhaps a pally-inna-bubble will survive, but for the rest of us it’s insta-gib time) Once you get a handle on it nobody should die to the shock blast…

    … until you do hardmode of course.

    … which is rather hard actually!

  7. #7 by ekinara on September 3, 2009 - 11:57 pm

    Ok just have to say only stumbled upon your blog the other day but I have to say… I FREAKIING LOVE IT!!
    Heh your even more brutal than I am with stupid DPS (Resto shaman so very hard to just choose not to heal them) I think the only difference is I actually like rogues (used to be one) but I must admit letting them due is still fun (if a tad difficult for a resto shaman using chain heal)
    I wish you and your guild (your incredibly entertaining guild at that) the best of luck in ulduar, by the way IF you have a shaman in your ten man consider burning Heroism on the second phase of Mimiron it helps get through it quicker because its probably the most annoying part to heal :-)

  8. #8 by Juzaba on September 4, 2009 - 8:34 am

    Also worth noting on P2 –

    He’ll be in the middle of the room, and everyone wants to spread out such that they are still standing on the little circle within ~10 yards of him. Don’t spread out all over the room, because the farther you are away from Mimiron, the more you have to run to avoid P3WP3W. None of his P2 abilities can be outranged, so it’s just easier to get close.

  9. #9 by Kotak on September 4, 2009 - 9:17 am

    My comment doesnt have anything to do with this mim strat sorry :)

    I just heard that faction change is now live so i’m ditching my baby NE druid for now and i’m going to transfer and change faction my main toon.

    SO i might just be able to raid with you guys next week, depending on how long it takes blizzard to transfer and change faction a toon.

    Cya soon

  10. #10 by Vorian87 on September 4, 2009 - 9:32 am

    love your strat :D

    the closest my 10-man guild has gotten to killing him was 9.2k hp left on p4 >.>

    gonna go back and roflstomp him this week :D

  11. #11 by shadowtycho on September 4, 2009 - 10:59 am

    easiest way to tank the head phase my guild has found is to have a warrior tank find someone with high threat (like a warlock or a arcane mage) vigilance them and taunt the head. if you hit spell reflect it comes off cool down every 3rd blast or so,and reflects for quite a bit(more then 10k).
    if someone gets close to the tank on threat, switch vigilance to them, if any one pulls taunt!
    beats lol dpsin anyway.

  12. #12 by Pixelated Executioner on September 4, 2009 - 5:01 pm

    Phase 3 flying head can also be tanked by a solid boomkin. :) Worst-case scenario, you can have chicken while you wait for a rez. :D

  13. #13 by Linedan on September 8, 2009 - 10:42 am

    Shadowtycho speaks the truth. I tank the head in Phase 3 and Phase 4; Taunt + Spell Reflect = solid agro. The plasma balls reflect back for about 16-17k. Borks my deepery since that’s what I’d be doing otherwise, but hey, life’s about more than meters, amirite?

    We’ve killed him twice…first time was with four people left standing several seconds after the enrage timer. Last week’s was still ugly, but we had 2 minutes to go and about half the group still standing.

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