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Hello, Goodbye…

I think it’s past time to close up shop here at ILB land. I don’t have a lot of WoW talk to share these days, and despite making an attempt or two, can’t bring myself to blog non-WoW stuff here, either.

But fear not!  You can find me over here form now on, instead. I promise I will still toss out the occasional flowchart, the content will just be a lot more…random in topic.

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Healing is an Addiction

I don’t know what it says about me that I’m back to heavily leveling alts, and that they are both my resto druid and my resto shaman in particlar.

Oh, and don’t forget the priest, still gearing up.

HEAL EVERYTHING FOREVER. And bitch about bad tanks. Oh my god, the lowbie tanks, guys.

But it’s okay. For every tank a group kicked (1), there was a tank the group gently mentored. I do hope that the adorable nub-DK tank didn’t listen too much to the warrior who didn’t even know what a rotation was, though.  Spirit mail is not for you, little DK tank…

Of course, do I really love healing this much, or do I just hate long queues that much?  Hmmm.

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GnomeClone Adventures: Things That Piss Me Off

So far, being a Gnome Clone–at least, when among other Gnome Clones–has been delightful. I dinged 24 last night and now begin assembling the gear we’ve decided on. Since we’re going to be dipping our toes in the water of instances a wee bit ouchy to us for some of the gear that we need, I’ve been trying to assemble the best gear that I could along the way, but I’ve…be having trouble with that.

The only way to guarantee that you get a drop from an instance should it appear is to go in a full guild run. That’s just the way of things as far as I’m concerned, if I run it with pugs I always risk the chance that another member of the party will need it and win the roll.

That’s the thing though: I stand a chance of that happening. But I’ve experienced something…annoying.

You see, I’m re-discovering (gasp!) that people are assholes. Over fucking lowbie loot.  More than once now I’ve grouped with people who are all from the same guild/server, and each time they thought it was fine and dandy to all roll on loot I was trying for and give it to the priest/mage/whomever among them that really wanted it.

Seriously, guys? It’s a piece of fucking lowbie gear and all 4 of you are going to roll on those cloth shoulders?

Why don’t you just go fuck yourselves up the ass with a pine cone while you’re at it?

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I bet you thought I didn’t do these anymore.

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Random Observations from Amber Land

  • It is hard to write about WoW while playing Rift.
  • But if I stop playing Rift right now, JOSH WILL GET AHEAD OF ME OMG.
  • “Hunter” with explosives?  LOL.
  • I have a lot of gold!  Wait, gold is like silver in this game?  FUCK.
  • god damned wedding eating into my gaming time
  • Visiting florists on WARMACHINE DAY is terrible.
  • SO MANY GAMES NOT ENOUGH TIME.

I’ve not quit WoW, by the way. Just playing Rift with the boything because…he apparently wants to play Rift. Since I’d been idyly curious I decided to pick it up too.  Goodness knows how long this will last.

Excuse my while I run around chucking explosives at things.

 

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Jen’s Guide to Healing Nef

My brain is pretty fried when it comes to spitting out words, so I continue to abuse my awesome guildies for guest posts.  Here’s the latest from Jen, who also writes over at Pots ‘n Kettles.

Because we had dedicated this week primarily to Nef, I went and head and respecced to this: http://www.wowhead.com/talent#hhZbh0bZfGbMsbcosd:dbMcmr

Nef isn’t that complex for heals (especially compared to Cho’gall or the RNG clusterfuck that is Al’Akir), but there is a ton of damage going around. Also, thanks to massive dragon noms at the tanks and raid wide damage from electrocute, this is one of the two fights (Chim being the other) where shaman resto mastery really shines.

This is a bit of a longer fight (our kill took just over 7 minutes), so you can use longer cooldowns (like spirit link and mana tide totems) in phase one and have them up again for phase three.

Phase One – Ony and Nef and Adds!

We had an Ony tank, a Nef tank, and a BM turtle-noms-adds tank. Your dragon tanks need to be on opposite sides of the pit (if they’re too close to each other, they get a buff that essentially rips your tanks into bits). Ony and Nef need to be parallel to each other sideways to the raid. While they are chewing on your tanks, they’ll also do standard dragon breath and tail swipes.

This means that your healers do want to coordinate who’s going to focus on which tank, because you can’t reach them both without running back and forth. Ranged can help out heals a bunch by staying near each other in the middle.

TURTLE POWER

Ony, while lying dead in a puddle of lava, has grown lightning globes on her sides. When they start glowing, the tank needs to turn her tail into the raid, or she’ll shoot lightning at the raid instead (and your healers will curse you emphatically). More likely than not, the raid will get hit with a tail lash, which knocks us all over for very minor damage and stuns us for two seconds. Once the lightning is done, kindly turn her tail back out of the raid.

Ony is apparently very squishy for a dragon, and when they had her down to about 40ish%, our melee went and chewed on Nef. Every time you get 10% of Nef’s health down, he will do a raid wide electrocute for 100k. It really helps to know when these are coming, because I had a few seconds to drop a rain puddle and start casting chain heals. The first electrocute is also a good opportunity to drop Spirit Link Totem, and it’ll be off cooldown for phase three. After the first electrocute, I tried to drop a glyphed stoneclaw totem each time for a little extra resistance – any damage reducing abilities are good for these.

While the dragons are chewing on their respective tanks, you also get to deal with adds!  \o/

Our BM hunter MD’ed all the adds to Donatello, and rolling riptides, gift of the naaru, and GHWs kept the little turtle up. You can build up heals as more adds spawn, and there were a few scary moments when they were all up, but then once they start dying off, you can help out with the tanks more. Our hunter helped me out a ton by keeping him near the middle, so that the turtle would get the benefit of aoe heals as well. (Once the adds were all dead, the hunter switched to a dps pet for the remainder of the fight.)

We pushed for two electrocutes in phase one (three made us go smush, mainly because each one ups Ony’s enrage mechanic – you have to kill her before her meter reaches 100) and then finished off Ony (and made her go smush instead).

Once Ony dies, the room fills will lava and you transition into:

Phase two – Nef and Adds!

There are three pillars around the room, and our raid was split up to have a healer on each (you can’t reach the other pillars), along with at least one ranged dps and one melee interrupter. You’ll need to run to your pillar as soon as Ony dies, and swim up as the lava fills the room. The pillars have an obnoxious-as-hell overhanging lip, so you need to jump straight up and then over, or you’ll get stuck on the lip.

Each pillar will have one add. They don’t have an aggro table – they just stand there and continuously try to cast a shadow AoE that will pretty much nuke everyone on the pillar. Their casts HAVE to be interrupted. Our ranged dps nuked away at Nef while melee killed and interrupted the adds. We controlled the health of one of the adds so that we could get Nef down through two more electrocutes. Healers need to make sure that their pillar is topped off before the electrocute hits, and be ready to heal people back up after it.

During all of this, Nef hovers in the middle of the room and casts shadow blasts at random raid members, so you’ll have plenty of healing to top off. It really helps for people to use their self heals or damage reduction abilities (if they aren’t major ones that they need for electrocutes).

This phase ends once all three adds die – the lava will drain back out of the room, Nef will descend back onto the ground, and you can jump back off the pillars.

Phase Three – Nef and (you guessed it) MOAR Adds!

One tank will pick up Nef, and the other will get to run around and collect, then kite, adds (someone should probably follow your add tank around to heal, too). The rest of the raid should group up next to Nef’s side. Purple fire will spawn at the most inconvenient places possible, which everyone needs to avoid until it disappears.Wait, Kotakh is still alive for this phase?

We popped heroism as soon as everyone was in place, and nuked the hell out of Nef. You’ll get electrocutes fairly close together, so raiders want to make sure to use damage reduction abilities, and healers need to get people topped off quickly. Both tanks will take lots of big hits, especially if the adds get too close or play in the fire.

Burn everything you have, and profit! ^^

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Cho’gall: DPS Edition

I’m going to break these up into Melee and Ranged, because we do have slightly different jobs for phase one.

Melee Phase One:
Be prepared to rage at tiny hit boxes.

The way we handle this in 10s, both melee peel off the boss to follow the add tank. You’re worried about two things here: 1) interrupting Depravity (OMG IMPORTANT) and 2) not accidentally killing the add before the tank drags him back to the doors.  Once the add is dead, run back to the boss and DPS as normal.

Be sure to keep an eye out for people who are worshipped so that you can give them a good whack as you go by.  With an interrupt, mind you, no matter how tempting it is to do otherwise.  Sometimes your fellow melee will get worshipped on the way back and stand there worshipping away because no one is paying any fucking attention to shit behind them.

While on the boss, there’s really nothing special to consider except interrupting worshippers when you can. Oh and not standing in things. But really, should I have to include things like “don’t stand in fire and dark puddles on the ground” at this stage?

Ranged Phase One:
When the adds die up by the door, the dark puddles they drop on the floor will spawn oozes.  The oozes need to die.  The melee should, ideally, never even know they exist!  Otherwise pay no attention to the ugly adds that SPAWN the oozes–that’s the melee’s job. If there are no oozes up, DPS the boss.

Interrupt any and all people worshipping when you can. 

Don’t stand in things on the floor.

Phase Two, Both:
Kill all the stalks and interrupt their casts.  Once they are dead, flail wildly at the boss until there’s more stalks.

This is a good time to blow Army and other tasty cooldowns.

If you have corruption sickness, do try not to vomit on people, they don’t appreciate that.

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