Your Mana And You

I’ve fiercely defensive of my 300 mp5 while casting/buffed, but I shan’t have to be much longer.

The Blues:
As we have suggested, we have become concerned that mana regeneration is currently too powerful, especially for healers. We want players to have to keep an eye on mana. We don’t want you to go out of mana every fight, but running out of mana should be a very real risk for sloppy playing or attempting content that you aren’t yet ready for. When mana regeneration is trivial then certain parts of the game break down – classes that offer Replenishment are devalued, stats that offer mana regeneration are devalued, and spells that are efficient are neglected in preference to spells with high throughput.

“Hur hur, let’s spam Holy Light!”

Here are a list of changes you are likely to see in 3.1. They will be available to try out on the PTR. Mana regeneration is somewhat technical, so please bear with us.
Regeneration while not casting (outside of the “five second rule”) will be decreased. We think that (1) the ability to cast heal over time spells and then sit back and (2) benefitting from a clearcasting proc that also gets you out of the five second rule both provide too much mana regeneration, even over short time periods.

To make this change, we are reducing mana regeneration granted by Spirit across the board. However we are also boosting the effects of talents such as Meditation that increase regeneration while casting. The net result should be that your regeneration while casting will stay about the same, but your not-casting regeneration will be reduced. This change will have little impact on dps casters, since they are basically always casting.

The specific talents and abilities being boosted are: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac and Spirit Tap. Yes this makes these “mandatory” talents even more mandatory, if such a thing is possible.

Since paladins rely less on Spirit as a mana-regeneration stat, we have to address them in other ways. We don’t want to change Illumination or Replenishment. However, we are going to increase the healing penalty on Divine Plea from 20% to 50%. Divine Plea was originally intended to help Protection and Retribution paladins stay full on mana. It should be a decision for Holy paladins, not something that is automatically used every cooldown.

In addition, we are also changing the way Spiritual Attunement works. In situations with a large amount of outgoing raid damage, as well as in PvP, this passive ability was responsible for more mana regeneration than we would like. We want to keep the necessary benefit it grants to tanking Protection paladins, while making it less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.

Y’know how much I’m going to be hurt by this?

…not a whole lot.  Some yes, definitely-the Instructor comes to mind.  But that’s about it.  I think there’s going to be a lot of adjustment across the board for some holy paladins, however.

What does it mean for disc priests?  Well, hopefully not too much there, either.  We’re in the same boat as paladins in the sense that we seldom make use of the 5SR.

I love that they say that paladins are “less” reliant on spirit.  Hahaha.

Source.

 

  1. #1 by kyrilean on February 6, 2009 - 9:04 am

    “less powerful for Holy paladins in PvP or raid encounters with a lot of group damage.”

    So let’s make it that much harder for me to heal groups.

    /fits of rage
    /foams at mouth

    Mainly that means I’ll go from having 80% mana at the end of a boss fight to 40% probably…lmao!

  2. #2 by Ambrosyne on February 6, 2009 - 9:12 am

    The ‘fact’ that I ‘don’t use mana’ is a running joke in BoO now. If I grab 60 streudel in a raid it’s only in case we do a 5 man afterwards, for wipes, and for the noob who missed the table-I usually finish with, oh, 55 or so. I think I’ve had the same 40 Honeymint Tea in my bags since hitting 80.

    Last night in OS we pulled the pat _and_ a drake (GG Hunt), and everyone was giving me shit for having to drink afterwards.

    :P

    “Hurry up in the portal guys, my healer out here is almost out of mana.”
    “Pfft, like I need mana to heal.”
    /FoL FoL FoL FoL…

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