Ulduar Strats Bubbs Style: Flame Leviathan

The key to delivering a dynamic boss strat is to not read straight off the wikipedia page, which is something that I personally have been inflicted with time and again.  Rather than saying “The mobs will cast Spell With Some Name Someone Thought Sounded Cool, which will put an effect on the ground causing Eleventy Billion Plus One damage, so DPS should be sure to move out of it,” say “GET OUT OF THE FUCKING POKEBALLS.”  I can promise you, your raid will pay more attention.  Iv’e posted tidbits of my off-the-cuff raid explanations before, but now I’ll start writing them out for everyone to enjoy!

Another important thing: if there’s only one or two people new to a fight, don’t explain the whole god damned thing.  The warlock doesn’t give a shit about how it’s to be tanked, okay?  Also, MONOTONES ARE BAD, OKAY.

Don’t forget humor!

Flame Leviathan – AKA LootMobile

Things the Boss Does:
Flame Vents – Shoots fire at people
Battering Ram – …batters people and makes things more ouchy (stacking debuff)
Has Turrets
Chases Demos and Siege Engines

Siege Engine
            Your job is to destroy towers and kite the boss!
            Driver’s can ram, electroshock, and steam rush.  Ram the buildings for to make them go boom.  Electroshock is an interrupt-use it on the giant dudes (Iron Colossus) when they are casting Ground Slam and on Flame Leviathan when he flame vents.  Steam Rush is good for mowing down crowds!
            Passengers use their anti-air rockets against ROFLcopters.  Cannons…hurt things.  Shield Generator is something to pop when the boss is about to go OMNOMNOM on your face.

            Your job is to shoot shit and run the fuck away from the boss. 
            The driver will spent most of the time driving around slowly and using the number 1 button, Hurl Boulder.  When the boss hits Overload, then spam your second button, Hurl Pyrite Barrel.  Generally speaking one hardly ever rams shit, but if something is eating your face, make it go away!  Your last button flings your passenger at the boss.  HAVING THE BOSS TARGETED IS IMPORTANT.
            Passenger’s fire their cannon at things, and can shoot down pyrite and grab it with Grab Crate.  Reload ammo…reloads ammo.  Stock up on pyrite as you go-5 barrels is good.  Increased speed is what you use when the boss turns to you and says HI and you’re way too close because your driver is a fucking scrub.  Lastly, when the boss is safely chasing a Siege Engine, load yourself up so you can hurtle towards the boss at hopefully non-fatal velocities.  Once up there, kill the shit out of the turrets.

            You are squishy, but you have a very important job, okay?  You run around and honk your Sonic Horn at shit.  You can also drop tar, which other people can set on fire.  YAY BURNING.  Speed Boost gets you out of trouble when you’re a scrub.  The first aid kit is for healing your passenger.
            Your main job on the boss is to dart around in front of him dropping tar.  Your most important job, however, is picking up the poor saps that we chuck at the boss.  Zoom zoom over to them, heal them, and then deliver them back to their siege engines.  If you don’t do this they will die and bitch at you. 

The Boss In General
            Right before the fight hit the circular repair pads, ‘cause full health is good.        
            During the fight, kite him around the outside of the square and stay out of fires.  Every 30 seconds he’ll switch to a new demo/siege engine target and chase them around.  If you’re it, GTFO.  When he’s in Overload, shoot him harder.  Kill and collect loot.  GG!

He has hardmodes.  Leaving towers up makes stuff hurt more.  More on that maybe when I’ve actually tried them or at least read them…



  1. #1 by euripidesoutdps on July 23, 2009 - 1:19 pm

    One finer point of demos- the second attack is a 10 second stacking DOT that can be rolled. Normally, each demo driver will start with 50 pyrite and blow all ten charges quickly to get a 10 stack, and then refresh the stack every 5-8 seconds (adjusting for flight time). The gunner’s primary responsibility is to shoot down pyrite and pick it up, and the driver needs to ensure that when he needs it, he’s always in range of some pyrite.

  2. #2 by kyrilean on July 23, 2009 - 1:25 pm

    See. This is why I prefer your raid explanations to…well…others. And I’m not kidding!

    I can’t remember the names of most of my spells. I don’t care to remember the names of most of my spells. I know that “this” icon will have “this” effect and I’m good. So why would I bother to remember the names of boss’ spells?

    That said, pokeball works just fine. :)

  3. #3 by kyrilean on July 23, 2009 - 1:26 pm

    Oh and…”Generally speaking one hardly ever rams shit,” unless you’re Ky cuz I ram everything in the demolisher just so I can see them fly backwards. :P

  4. #4 by Ambrosyne on July 23, 2009 - 1:41 pm

    @ Kyr – But if it’s close enough for me to ram it, it’s too close for me to pew pew at! I’m like, a hunter machine! Need range, need range!

    @euripidesoutdps – See…I didn’t know that. >.> This tells you how much attention I pay to Steve’s fight explanations!

  5. #5 by Pixelated Executioner on July 23, 2009 - 5:12 pm

    That about sums it up.

    Once you start adding towers, though, it’s all about






    My guild is trying 4 towers tomorrow. It’ll be fun.

    No, really.


  6. #6 by Bruski on July 23, 2009 - 5:30 pm

    This is an awesome explanation, and I like the style very much.
    Explanations that don’t sounds like peanuts adults (maaaaw, ma ma maww maw maawwwwww) are great.
    That said, what demolisher should aim for is to have a 10 stack of pyrite rolling on the boss as much as possible. That is, they launch 10 pyrite while being refilled and then keep it up for the entire fight. This will do absurd amount of damage and make the fight laughably easy. It’s also the only way to do hard mode, from my experience, so no reason not to start learning it on the easy modes. In order to keep both demolishers filled with pyrite on hard mode, my group only launched one person at a time, and the empty spot in the demolisher was taken by a choppar driver, so we only had one chopper.

  7. #7 by Ambrosyne on July 24, 2009 - 8:47 am

    @Bruski – Huh. See, here’s what tends to happen in our FL0 runs.

    Either the people forget to load up and we never fire anyone, they load up and get fired but don’t kill the turrents before we kill the boss, the chopper drivers don’t get them in time and they die, or the choopers get them and for some reason don’t bring them back to the demos…thus never allowing the demos to be refilled.

    While that all sounds terribad, I think it’s more a matter of “This fight is so easy we’re lazy as hell”. All the more reason for towers, I think.

  8. #8 by Twonationarmy on July 24, 2009 - 9:40 am

    Let’s take this idea to the next step. You should record yourself giving these directions so I can just play them over vent!

  9. #9 by Peter on July 24, 2009 - 10:11 am

    We just switched recently to the pyrite stacking method, and it makes it go unbelievably fast (even though we have trouble keeping the ten stacks up). To do it, we leave two choppers empty after the trash. Before the pull, copilots in two demolishers preload themselves in the turrets – and two people who were in the choppers load them selves as copilots in those two demolishers. Once FL targets the first person, launch the first pair. After the overload, the copilots in the demolishers load themselves in the turrets and launch as the second pair, while the choppers return the first pair to be copilots in those demolishers. Meanwhile, all demolisher pilots are stacking pyrite, and all demolisher copilots are grabbing more pyrite to keep them full.

    If you have the pyrite fully stacked before overload, the damage during overload is crazy.

  10. #10 by Ambrosyne on July 24, 2009 - 11:32 am

    @ Twonationarmy – How I record audio?!?!?
    How I shot web?!?!?!

  11. #11 by Ventrik on July 26, 2009 - 5:22 pm

    I would totally download a sound file with those instructions for raid nights.

  12. #12 by Myssidia on July 27, 2009 - 7:28 am

    =D One tower is cake for an bump in the tier of loot. For srs. I think Lightning tower just does one little quick thing at the very beginning that makes white beams go all over the place. Don’t get hit by the beams, and gl with FL more health and more damage.

  13. #13 by Elleiras on July 27, 2009 - 3:07 pm

    @Myssidia – You won’t get hardmode loot unless you do FL with all four towers, unfortunately. Medium modes yield extra Runed Orbs and a chance at an epic pattern, but the higher ilevel stuff only comes from the full on hardmode.

    FL +2 is cake on 10-man. You don’t even have to launch. Just roll Pyrite stacks and he dies within two overloads.

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