- DONT STAND IN THE FIRE
- OMG HEAL THE TANK
- OMG DEBUFFS
- OMG GET OUT OF THE WAY
Phase One – Gormok the Impaler
Tanks: Two tanks are required. One should taunt off the other when 3-4 impale stacks are reached. The boss can be disarmed.
DPS: The priority of the ranged DPS is to kill snobolds when they are thrown onto a player. They chuck fire and can stun the poor sap they’re attached to. Get out of the fire, blah blah. There’s no time to drink between phases so if you’re a mana user, plan accordingly.
Healers: Your typical fill-green-bars fight except for the snobolds OMNOMNOMing your head and the impale stacks on the tanks. I typically ask one of the raid healers (a tree, if I have one) to keep an eye on the OT as the tank healer switches. Keep some heals up on the tanks as you transition to the next phase…
All casters: don’t hug the boss…his stomp is also a spell interrupt inside 15 yards.
Phase Two – Worms of Suck and Fail
I seriously hate this phase.
There’s a couple of ways to do it-you can pick a spot and have the poison debuffed people stand there for the fire debuffed people to cuddle with, or leave it up to the fire people to pay attention, or… *waves her hands* Whatever. With us, it’s general chaos.
People should spread out for this phase so that the burning bile debuff doesn’t hit too many people.
Usually, Acidmaw dies first, because without burning bile the other debuff is, well, impossible to get rid of.
Tanks: Ooookay. So. To start with, Acidmaw will be rooted and Dreadscale will be mobile. Acidmaw will spit paralytic poison at people, which will need to be cleansed by burning bile. Since the paralytic poison slowly immobilizes you, it’s generally easier for the burning bile person to go give them a hug.
The mobile worm will periodically drop a slime pool and need to be moved.
The second worm will enrage when the first dies, but it’s not a OMG OMG OMG type of enrage.
DPS: The rooted worm will sweep, so melee don’t want to go play with him. You’ll want to be careful on the mobile worm as well, however, because he drops slime pools.
If you get the burning bile debuff, see if anyone with poison needs a hug.
Healers: Same deal with you and the burning bile debuff. Otherwise, standard fill green bars whilst not standing in ouchy.
Phase 3 – Icehowl
Tanks: Tank and spank, for the most part. One tank fight, so one of you gets to loltankdps.
Everyone: Spread out, because he’ll do a freezy breathy thingy and you don’t exactly want all of your healers chillin’ out together, you know?
Periodically he’ll jump into the middle of the room, throwing everyone back and stunning them. If he targets you or anyone near you-in other words, if you can see his ugly mug pointing in his direction-GTFO! Strafe to one side or risk almost certain death and being lol’d at. If everyone succeeds at paying attention, he’ll hit the wall and stun himself. DPS, gogogo!
Melee – he has a knock back.
If someone does fail at GTFO, a hunter can tranq the resulting rage.
3 minute enrage timer.
ETA: Tags. :P