1. #1 by Sadysm on March 8, 2010 - 12:42 pm

    This fight is why I love being a pally healer. Beacon the bastard with aggro and heal the fuck out of the raid. Only time I worry is 3 stacks for Fester, as I’ve lost a tank a few times trying to cast Holy Light. One thing we do different though is we have everyone in melee range stack on the tanks, so that there is absolutely no reason for the tanks not to get hit by spores.

  2. #2 by Krikket on March 8, 2010 - 12:42 pm

    I felt amazingly less fail doing this fight without being puked on every few seconds. :P

    (incidentally, I killed a tank by dropping Mana Tide in H-HoR the other day. I was like SERIOUSLY? One CD not spamming a heal and squish?)

  3. #3 by Ken on March 8, 2010 - 1:24 pm

    It’s worth noting (on this blog, anyway) that if someone fails at getting a spore a good, ol’ fashioned Disc-y bubble can be the difference between life and death. If they miss more than one spore, well…you can’t cure stupid so you shouldn’t bother healing it, either.

  4. #4 by Len on March 8, 2010 - 1:32 pm

    We also 3 heal this on festergut, and actually don’t have too much issue with the dps timer. Our main wipes come through tank deaths. With 3 healers there is a little less pressure for a large part of the fight, as the only ‘omgthetankthetankTHETANK’ moment comes when Festergut hits 3 stacks of inhaled blight. At that point all three healers focus on the tank, chucking whatever hots they have on him and helping out the main MT healer (usually my disc priest).

    Outside of the 3 inhale window, there is a little time for mana regen cooldowns, particularly when Festergut is only on one inhale.

  5. #5 by shadowtycho on March 8, 2010 - 2:56 pm

    i like this fight, its fast paced and fun none of that add buisness or anything.

    for 25 you need to put out 135000 dps as a raid to beat the enrage, period.
    not sure what it is for 10’s. as a tank you dont want to wait for your healers to need it when 3 inhales are going, you should just start cycling your cd’s. also since you only have to deal with 3 inhales once for each tank, and its pure physical damage, this is a wonderful time to use your indestructible pot and get teh 5-6% damage redux, your healers will thank you.

  6. #6 by Hoho on March 8, 2010 - 3:03 pm

    Shadowpriests should NEVER move for the spore, only if they themselves get it and are far from designated spore spot they can move. Dispersion is up for each “big bang” without glyphs and 90% damage reduction > 75%.

  7. #7 by Dristanel on March 8, 2010 - 3:11 pm

    We moved to two-healing this (holy paladin and a holy priest) on 10 just because we were flirting with the enrage timer for a bit, too. And to be honest, we were trying to get into a habit of forcing ourselves to 2-heal more, anyway.

    We have 3 ranged out and about, then everyone else stacks right under Fester including the healers so we don’t have to move. It’s pretty much a full-on spamfest, which… bleh, but whatever.

    I do much like the holy paladin above, raid healing with beacon on the tank, until the third inhale, then I just spam heals into the tank. Once pungent blight does its thing, I use my mana regen cooldowns as needed, and the funtime begins again.

    For 25, I’ve been asked to Salv during the tank switch; we had an issue where somehow the warrior got threat back and got to 10 stacks. Oops.

  8. #8 by Backer on March 8, 2010 - 5:16 pm

    Some tips on 25:

    You need 8 and exactly 8 people standing at range for the vomit debuff. If you lose somebody… well it’s probably a wipe anyway, so to really max out your DPS, you’ll want to use that number exactly. The goal is to minimize the movement for your ranged. Everybody else goes in melee range. That ranged DPS gets divided into two sub clusters: north and south. Each cluster is anchored by a ranged DPS that benefits from standing fast. They just stand there with a raid icon on their head and pew pew. A good candidate would be a shadow priest or something like that. The other three per cluster are DPS or healers that have lots of instants. Resto druids, holy priests, disco priests are all decent healer candidates. Hunters should get put here since they have to be at range anyways. Warlocks can DoT up while they have to move so they’re not bad, either. We’ve also put a ele shammy in this group in a pinch. When spores come out, the cluster groups up to get the innoculation and then spreads out again fast.

    The real trick is everybody in raid has to STFU in vent, otherwise their can be too much noise covering critical info. Raid leader in this scheme has to call out who goes where when it comes to spores (or at least who has to leave a group). Heal leader/tank needs to call out cooldowns.

    The last tip would be to save your bloodlust/heroism until after the sixth inhale (2nd 3 stack, I suppose). No spores come out so people will be able to stand fast and shoot and maximize the effects of lust.

    I imagine you don’t have to pay that much attention to detail when you flat out outgear the fight or when the raid buff/nerf is heavy in a month or two, but when your guild is just on the cusp of being able to do him or not, you really have to use every little trick you can to maximize your raidwise DPS to get him done. In terms of comp, you’ll want three tanks and five healers. Usually a tank dies and a timely brez saves the day so the other thing doesn’t stack to 10 and make the raid blow up.

  9. #9 by Joe Ego on March 8, 2010 - 5:52 pm

    Start with your squishiest tank and you’ll be on your stronger tank for the 3rd inhale.

    Divine Sacrifice is your friend for the exhales. Aura Master w/ Shadow Aura is also very helpful on the exhales or pre-1st inhale as the gas damage is shadow.

    Paladin tanks can taunt/bubble to reset their stack of Gastric Bloat, but this is obviously very tricky.

    Gastric Bloat increases tank dps, so after the tank swap it is important to make sure the 1st tank does not pull aggro. Change stance/from/presence/whatever and get a Salvation. Then get behind the boss and work on your dps rotation. There’s a good chance you’ll get high on the meters, if only for 100 seconds.

    After the 2nd exhale, Festergut will enrage before he has a chance to exhale again. So don’t worry about spore stacking after that point.

  10. #10 by Paldasan on March 9, 2010 - 8:46 am

    I joined a group on Monday and did this (10s), 3 of us were non guild members and we tore it up for them. 3 healed but more than enough dps to beat the timer. Don’t know what the fuss was really. Rotgut was the real pain.

  11. #11 by Linedan on March 9, 2010 - 9:47 am

    On 10, you *might* be able to get away without using cooldowns on the tanks at 3 inhales, if the tanks are already wearing a bunch of 25-man gear. On 25, or if you’re doing 10-man and don’t slightly overgear the fight, set up an oh-shit cooldown rotation for both tanks and use it. On Lin (on 25), I typically blow Shield Wall first, then Last Stand when SW drops. Then I’m reliant on a handy Pain Suppression or something similar to get through the rest of the phase before he blows chunks all over everybody and goes back to hitting merely “hard” instead of “wtfomg are you fucking kidding me hard.”

  12. #12 by Xlark on March 9, 2010 - 2:32 pm

    Personally, I think you caught the emotions in the fight just right! You made me spill my drink laughing.

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