I will be explaining this mostly from a 10s standpoint, as I’m most familar with that version of the fight.
-OMG DPS FASTER FASTER FUUUUUUUUU-
-Hug people with stuff that is good!
-OMG OMG OMG THE TANK, THE TANK HEAL THE TANK OH FUCK
You know that whole swap tanks at a certain # of debuffs routine? Yeah, that again. Tank him in the center and swap at 9 buffs. You do not want 10. At all. Ever. Be careful just after the switch that you do not pull the boss back onto yourself.
Do your best lawlDPS when you’re not tanking.
The boss will also have a stacking buff on himself-Inhale Blight. At 3, it’s ouchy, so you might want to have an itchy cooldown finger to take the pressure off your healer.
This fight is…all on you. No pressure! None at all!
3 ranged (8 in 25s?) need to fan out in front of the boss. The fewer healers you stick out there the better. These players will occasionally be hit by Vile Gas, causing them to vomit uncontrollably (hence why having healers out there is bad!). Spreading out is important because no one wants to get vomited on, okay? Ew.
The DPS most hindered by movement, along with the melee, should be right behind the boss.
Periodically during the fight spores will appear. In 10s, there’ll be 2. EVERYONE needs the buff provided by the spore-so there should be one in ranged and one in melee. Sometimes they spawn this way-sometimes they don’t! Typically we pick one person in ranged who gets a mark on their head and is the designated Spore Hug Person. If there’s a healer in the back, it’s usually them, so they don’t have to move.
If the spore spawns in ranged, then all of the ranged give the designated a person a hug until the spore asplodes. If both spawn in melee, the raid leader should call out who has to run to the back.
The melee group should scoot under the boss a bit so that the tanks get the spore as well. Once the buff has been dispensed, return to your spots.
If you don’t have the Inoculation from the spores, you will die during Pungent Blight. End of story.
Aside from that, DPS your hearts out.
This fight can be 2 or 3 healed. BoO tends to 3 heal it-we found the damage that went out was a bit too much for 2, though we did scary dances with the enrage timer that way.
For the raid healers it tends to be business as usual (aside from the whole deal with the spores, explained in the DPS section). For the tank healer, at least when you first start downing this boss, you’re going to spaz. After a couple of upgrades I didn’t find it so bad, but the first time? I was scraping the bottom of the mana barrel, and on one attempt the tank died because I took 1 GCD to fiend.
Yeah. There’s my tip of the day: fiend when the boss has 1 or 2 stacks of Inhale Blight, not 3. Never 3. Forget using Hymn of Hope on this fight-not happening. Same thing applies to other healers-if you have a mana regen ability that eats a GCD? Be careful!