If for some reason you want the full, un-annotated patch notes, you can go here. I threw it up on GDocs for people who can’t get around IT blocks like I can. \o/
World of Warcraft Client Patch 3.3.3
Squishy Priest does not give a shit. Squishy priest has not PvP’d since maaaybe the second season of arenas for a REASON…okay, reasonS. Namely, rogues and warlocks. THIS IS WHY I HATE ARRENS. TIMES TWO.
Dungeons & Raids
Hellscream’s Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.
Thank you for ungimping me. On two toons. Omnomnom moar bubbles!
World Event Bosses
The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop.
All rare holiday items (such as The Horseman’s Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.
I would care more if I could actually be arsed to do those bosses. But I can’t. But I’m sure for those who do it’s…good?….yes?
Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
WARNING. DEATH KNIGHTS RECIEVED BUFFS. I REPEAT, BUFFS. THE END OF THE WORLD IS NIGH. Or that’s what I was told, anyway, I couldn’t be arsed to actually read/make sense of all that.
Something something feral druids creamed their pants something something.
Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
Heart of the Phoenix: Cooldown reduced to 8 minutes, down from 10 minutes.
And we’re still the mockery of many hunters because people are twatwaffles. But, while they are still twatwaffles, we are now somewhat less fail. \o/
something something Frost is still boring to level with and my mage will be level 57 until WoW shuts down.
Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 15-second cooldown.
Oh look, the one pertinent part of this whole thing and I just stare blankly at it. Yay, more duration? I…don’t think the cool down will be an issue, really. I mean if it was someone would have QQ’d about it already, so I’ll smile and nod and be on my merry way.
Still kill me in PvP and become floor smears in PvE, so since the patch notes weren’t “all die in a fire” I don’t care.
Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste.
My baby ele shaman might think this is kind of awesome. Maybe. Some day. When she is at the point where gear has haste on it.
Elemental Oath: This ability is now always on as a passive aura.
“Fixed soul shatter so that it doesn’t completely blow” was not, sadly, on this list.
Prot “DPS” now slightly less lol.