Blood Prince Council, AKA Twilight Sparkle Party
This is a 3 tank fight-even in 10 man. Valanar and Taldaram (henceforce, Val and Tal) should be tanked by normal tanks. Keleseth can be tanked by anyone with a ranged attack. In 25s we stick our paladin on him because, well, in 25s we have 3 tanks.
The Kel tank is going to be wandering around the room trying to pick up those floaty purple-blue orbs. Invariably some DPS happy schmuck with AoE is going to pick up one or two, but you should yell at them and then grab all the rest.
The orbs reduce the shadow damage you take, which is very important because all Kel fucking does is chuck shadow bolts. They follow the last person to hit it, and don’t have a real aggro table. They do fade after awhile, so you’ll pretty much be wandering around seeking more perpetually. Try not to run through half of your raid while empowered shock wave is incoming, okay?
The Val and Tal tanks have an easier job. Stand there and tank shit. In our 25s the Val tank (I think) is actually up against a far wall, allowing them and their healer to stay out of the way whenever their boss isn’t the focus. This way there’s less screaming “stay the fuck away from me during fucking empowered vortex you fucking useless fuckwits!” at their screens.
Okay, I’m about to explain a very difficult concept, so pay attention.
Stay the fuck away from each other (except for when you all need to NOT stay the fuck away from each other).
Got it? No? Okay. Basically, you need to stay 12 yards away from every fucking one. Unless you’re melee, in which case you can continue your usual happy hump the boss’ ass pile until you see your empowered vortex warning. Then you scatter to the winds–preferably not all in the same direction, and not all on top of healers. We’ve actually had to assign melee DPS directions to run, and this may not be a bad idea for you, either. The OTHER time you don’t stay spread out is when there’s a empowered fire ball floating towards someone. Then those of you in the area kind of scoot together because it’s the old “the more people there are, the less damage there is” trick. As soon as it’s done it’s burney thing, everyone has cooties once more.
Ranged should just spread out and stay there, damn it. That means you, warlock who keeps wandering into my range. Yeah, you.
Hunters (or some other ranged DPS, perhaps, but we have eleventy billion hunters) tend to have another task: watching for floaty orbs. No, NOT those dark float orbs–the sparkly orange ones. Those can NOT touch the floor. Ever ever. Your healers will cry at you over the AoE damage if they touch the floor. They tend to appear long the sides/back of the room, so hunters should be assigned an area to watch. If you only have one in your corner of the world, sic your pet on it. As long as it’s not on the stairs, they’ll happily keep the ball off the floor by themselves. The stairs will sometimes wig the pets out (though spirit beasts and wind serpents, due to their ranged attacks, handle things on the stairs just fine) so you might have to pew pew those on your own.
The tricky part of this for us is healing the wandering Kel tank. Assigning a healer to follow them is suicide–this is where holy pally beacons often come in handy. Beacon the Kel tank and throw some supporting heals on him whenever he happens to wander into your range. Another option is to have two healers keep an eye on him, one for each side of the room–when he’s out of range for one, he’s in range for the other.
Otherwise, assign your usual tank healers to the other two tanks and raid heals as normal. If you have your Vel tank and his healer stuck over on one side, be sure that another healer is lurking within range, just in case.