Disclaimer: I have now seen this boss…once. Er. Yeah.
General Notes
2 tanks, 3 healers
Like with many dragons, there’s both a ground and an air phase. Typical cleave/tail whip rules apply, so several of you will die while tanks are positioning the boss for the first few wipes because you forgot how to Ony already.
Icy Grip. Do you remember Aran? …no? Noob. Anyway, Aran pulled everyone into the middle of the room, and if you didn’t run the fuck away, you got blown the fuck up. Same principle applies here. Just don’t run too far beyond the 25 yards required because spreading out too much will still make the healers hate you. If you are a keyboard turning nub like me, pray to god you don’t lag or try to mouse turn without confusing yourself. Or just run straight and end up on the opposite side from everyone and say FUCK really loudly like I did.
When Sindy goes into air phase, two players will have blue arrows appear over their heads and seconds later will end up entombed in ice. If you see someone near you get the blue arrow things, get the fuck away from them, because apparently it’s contagious (10 yds). You don’t want it, trust me. As with Sapph, you hide behind the ice cubes, although this time you’re hiding from ice bombs. The point of impact will show up as a blue circle with swirling ice around it, so stand on the opposite side of the cubes from these circles. Don’t just stand behind it and assume you’re safe, you will actually have to move to another side sometimes. There will be 4 of these bombs in an air phase. The ice tombs are attackable and you might as well hack away at them while waiting, but you don’t want to destroy them until all 4 bombs have been dropped because then you’ll have nothing to stand behind, dumbass. They should be destroyed before Sindy lands again.
At 35% she gains another ability called magical mystical buffet. Mystical buffet is bad, but is also broken my LoS. This is where hiding behind ice tombs comes into handy again. Designate an easily reachable spot for frost tomb targets to run to for this phase. Once the tomb target has reached the spot and been frozen, everyone hides behind them to drop the stacks. You should do this at least every other tomb.
ON THE PROPER PRONOUNCATION OF BUFFET:
Okay look, guys (or gals, especially you narrating the tankspot video): if you’re pronouncing it buh-fey, you’re DOING IT WRONG. Are you being served dinner, or being attacked by mystical forces? SINDY IS NOT FEEDING YOU. So let’s get it right: buhf-it.
Tanks
Cleave + Frost Breath = this boss doesn’t tickle. Don’t be shy about using cool downs in conjunction with Frost Breath, especially if you’re not using FR.
During the < 35% health phase, tanks will switch out to drop the mystical buffet stacks behind the tomb.
DPS
Dear melee: if you let permeating chill stack to high you will die. You cannot DPS while dead. Got it?
Casters: You are not immune from debuff fuckery. Sindy also casts something called Unchained Magic. Casting spells during Unchained Magic may cause you to gain stacks of Instability. Don’t let it stack above 5 or your healers will shank you with their little caster daggers, assuming the damage spike doesn’t kill you first. By the way, you drop it by not casting for 8 whoooole seconds.
In the 35% phase, you never want more than 1 tomb up at any given time, so be sure to DPS them down. Just not, you know, TOO quickly.
Healers
While on the ground, Sindy has a frost aura that does damage to the raid just like Sapph. You will probably hate it, just like Sapph.
Permeating Chill will stack on the melee, doing MORE frost damage. If it’s too much damage for the healers to handle then they need to stop DPS until the stacks drop off, but we all know how that will go. Casters have their own version. Read the note to casters about Unchained Magic above and know that if you die from it you have no one to blame but yourself.
HoTs work to heal the cubed people.
Bubbles can help negate the debuff so that they can stack higher, but I’m not one to encourage DPS to be reckless. Instead, either spoil your favorite DPS buddies or accept bribes. If a mage or warlock has ever taken gear from you, fuck them,
Sindy does a deep breath frost breath. It’s a frontal cone, but has a 1.5 cast time, so CDs can be popped by/for the tank. If anyone else is in front of the dragon and isn’t doing the Shadowmourne quest line and bribing you properly, let them die. Fuckers.
Alternate hiding behind the tombs in the 35% phase, because leaving your tanks without heals is bad.
#1 by Xeppe on June 3, 2010 - 10:52 pm
A hint for anyone as stupid as me: (wait – mmn, may not be that many takers) you can’t keyboard turn fast enough and run away after she pulls you in. USE YOUR MOUSE OR YOU WILL DIE. This of course, means you can’t use your mouse to cast heals on raidframes while you are turning and running, sigh.
I was totally imbued with happiness last week to get her down without Xep dieing, this dragon is a real beeatch for cloth wearers.
#2 by Dorfageddon on June 3, 2010 - 11:17 pm
I am not, (thank god, and anyone or thing else that prevents me from becoming one) a raid leader. But as one this fight will make you rage many time worse than your first encounters with Aran ever did. Screaming “Don’t move in the flame wreath!!” will be replaced with “Ice tombs iz not for hugz!!” and “Stop Bloody keyboard turning!!” with a bit of “Don’t break it ye… you broke it didn’t you, DIDN’T YOU!”.
To any and all of you raid leaders out there, god bless you nervous wrecks of humanity for leading is by the hand through every simple part of every encounter.
#3 by Xerian on June 4, 2010 - 1:40 am
A little tip on Unchained Magic from a fellow Disc Priest.
The damage in the Ground Phase is laughable. Have a druid heal the aura und chills, a paladin the tank and the disc… shield the people with Unchained Magic
(10 man speaking here, of course)
My shield absorbs around 9k damage, which easily enables the Caster DPS to stack this debuff to around TEN Stacks without oneshotting themselves. Just watch DBM/BigWigs or whatever to which DPS gets it and target them. Bubble them one or two seconds before the stacks fall off for win.
If you have mages or shadow priests, tell them to stack it like mad and Iceblock/Disperse.
#4 by Vorian87 on June 4, 2010 - 6:53 am
this post is missing tags!!!! :P
#5 by wantedpriest on June 4, 2010 - 9:31 am
I actually swapped two pieces of my kit for frost resist gear (boots and ring I think) on this fight, and found that it made a big difference. Not because I was having trouble managing the debuffs, but because my dps are idiots who needed to be saved from their own stupidity. The frost resist gives you the freedom to take a few extra stacks or ticks while keeping someone else alive.
Vess
#6 by Rilgon Arcsinh on June 4, 2010 - 10:53 am
http://www.wowhead.com/achievement=4580
Buf-fay.
#7 by Joe Ego on June 4, 2010 - 1:51 pm
Ranged should stand about 10 yards from Sindragosa to reduce the amount of time traveling to the boss during Icy Grip. Less time spent flying through the air TOWARD the boss leaves you more time to turn and run AWAY FROM the boss.
As for turning and healing, it’s no big deal. Using your mouse to turn and get going the proper direction takes all of 1 second. Sindragosa does no damage (outside of the aura) until the AoE blast. You’ll have plenty of time to heal while auto-running the necessary 25 yards.
#8 by shadowtycho on June 4, 2010 - 4:26 pm
just adding this for completeness, tanks should be using a full resist set and a resist flask, the way damage is delt on this fight frost resist is better then stam. it cost me about 500g to make me and my off tank a frost resist set, and it reduced sindy damage by 66%(actual parse). if your a dk its time to spec aclimation, most of the damage you will take will be frost damage the cleave is avoidable and only hits tanks for about 5-6k(lol) where as the normal mode frost breath with no resist can clock in for a reath fantastic amount of your health( read: all) bundle up and and be fine.
entertaining note, at about 310 resist you don’t have to run out at all, just eat it it dosent hurt, and around 600 resist you wont get pulled in(resist the pull cause its a frost spell too!)
on our first successful attempt we made frost resist sets for poeple that couldn’t get out of blistering cold. dunce boots and ring. worked like a charm.
#9 by Joe Ego on June 4, 2010 - 4:47 pm
Don’t forget the dunce caps: make them buy the arcanum for their main or a secondary helm.
http://www.wowhead.com/item=44137