* Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them. FUCK YOU ROGUES.
* Necrotic Strike’s absorption effect is now reduced by the target’s resilience.
* Talent Specializations
+ Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
+ Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap’s cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
+ Howling Blast now deals 40% less damage to all targets other than the primary target of the spell. Howling Blast: now less likely to make your warrior tank hate you.
+ Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon. $5 says 2h Frost is still balls.
+ Desecration is now also triggered by Necrotic Strike. Does anyone else miss the arms? I kind of miss the arms.
+ Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
+ Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
o Glyph of Death’s Embrace no longer refunds Runic Power when self-healing via Lichborne