I have, so far, been okay with the “5 man raids for blues” as Josh puts it. Sure, they’re harder to fit into my schedule, but sticking strictly with guild runs I’ve not run wanted to slit my wrists yet. Well, except that one time in Stonecore, but I try not to think about that.
Cranky Tank’s experiences have been quite another matter, however, and he’s quitting the game in displeasure again. What’s the difference?
Group comp is again important. Every now and again I get terrible flashbacks to BC where I spent half an hour (or longer) in the LFG channel looking for a mage or hunter. Thankfully more classes have CC these days (frog! repentence!) but this doesn’t change the fact that there still multiple classes without any CC at all.
It’s not hard to be the victim of The Group Comp From Hell and suddenly have heroics go from a challenging hour to a three hour tour ending in alcoholic consolation (see: that time in Stonecore). And you know what, it sucks that if you are a frost DK and your buddies are a boomkin (whose “CC” is only slightly more effective than my ice cubes) and an arms warrior, you’re probably going to get boned pretty hard in heroics while you’re trying to get gear.
And you know what? I can see why that would suck. I know some people rail against making all classes the same, but which is worse: nerfing the heroics, or throwing more classes a CC-shaped bone so that you can get back to “bring the player not the class”? BTPNTC was not a bad idea. WoW is, for many people, a social game. I want to play it with my friends, even if they all decided to be melee for some damn reason. Harder is okay, impossible is not–and I have been in a 3 melee heroic and it was well-night impossible. It sucks that I can’t run with that group of people becuase of the classes that we play.
I had the blessing of a larger guild with a variety of classes and Cranky Tank did not. I can’t help but be a little bit upset that it seems to have ruined most of his fun and there’s not a damned thing I can do about it. : \