Bastion of Twilight: Halfus Wyrmbreaker

Bastion of Twilight: Halfus Wyrmbreaker
King of the If-Thens
or Omnomitron, with Dragons

“Amber,” you’re probably wondering, “What is with the ‘King of the If-Thens’ thing?” 

He’s the King of the If-Thens because while reading strats my head started to hurt.  So much so that I doubt this will be as funny as usual, I don’t have cheap opportunities for penis jokes.

Like Nef of old, every week is different due to the random combination of drakes that can be freed.  This means a lot of headdesking for everyone involved at first.  I have only attempted this boss a few times, so if there’s errors, just let me know and I’ll try to fix them.  Expect a lot of repeated info from section to section because, OMG, so much shit.

General Overview

This is a two tank fight.  The proto drake that is present does not need to tanked, it’ll just sometimes chuck things at you (Thanks buddy!).  Instead you’ll have one tank on Halfus and one on the released drake(s).

When you walk into the room, two drakes will have cartoon-like seeing stars effects over their heads.  These will be the drakes that are NOT active that week.  You can walk over to the drakes you plan on releasing without aggroing the boss.  How many drakes you release depends on who is up–we were releasing two, thanks to the fucked up combo we got (Nether + Slate + Storm, FUUUUUCK), but the video I watched showed only one.  YMMV.

Berserk timer: 6 minutes.

I just wanted to draw a dragon. This one may be considering eating you.

Tanks
If the Slate Dragon is up, Halfus will gain Malevolent Strikes.  This applies a stacking healing debuff, and will require the tanks to swap to drop the stacks.  When this drake is released, the boss will periodically be stunned for 12 seconds (I presume this is long enough for the debuff to drop, perhaps negating the need to swap tanks once Slate is released).

If the Nether Scion is up, Halfus’ attack speed will double.  When released, he will cast a debuff that will reduce his chance to hit, attack speed, and damage done by 25%. 
Note: when we had both Nether and Slate up at once, the MS stacked absurdly fast, so releasing the Scion seemed to make a huge difference. 

If the Storm Rider is up, Halfus gains a shadow nova.  It does roughly 30k shadow damage and knocks everyone back.  Needless to say this ability is an ABSOLUTE BITCH, because until you release the drake, interrupting the nova is well nigh impossible.  Once the Storm Rider is released, however, the cast time is slowed and you can (and need to!) interrupt.   The tank may need to pitch in with interrupts here and there.
When we attempted this fight, two of us (DPS DK and warrior) stayed on Halfus to cover interrupts, because our interrupts were on too long of a CD to handle it with only one.  The first shadow nova seems to make it off regardless, so be aware of that and use what cooldowns you can.

If the Emerald Whelps are up, then the proto drake gains scorching breath.  I have a hunch this means you should not stand in front of him.  If you release the whelps, then they case a stacking poision that reduces the proto drake’s damage done.   You should probably still not stand in front of him, though. 
Note: I watched a video and this may well be unavoidable damage.  Fuck if I know for sure. 

If the Time Warden is up, then the proto drake will spit random fireballs at people.  Thanks, asshole!  At least if you release him he slows down the cast rate. 

Other things: Below 50% Halfus will periodically cast Furious Roar, which will deal ~10k damage and knock everyone down.

Healer
If the Slate Dragon is up, Halfus will gain Malevolent Strikes.  This applies a stacking healing debuff, and will require the tanks to swap to drop the stacks.  When this drake is released, the boss will periodically be stunned for 12 seconds (I presume this is long enough for the debuff to drop, perhaps negating the need to swap tanks once Slate is released).

This will probably make you cry, so prepare to kiss your mana goodbye and be ready to cover switching tanks.

If the Nether Scion is up, Halfus’ attack speed will double.  When released, he will cast a debuff that will reduce his chance to hit, attack speed, and damage done by 25%. 
Note: when we had both Nether and Slate up at once, the MS stacked absurdly fast, so releasing the Scion seemed to make a huge difference. 

Just more ow for your tanks.

If the Storm Rider is up, Halfus gains a shadow nova.  It does roughly 30k shadow damage and knocks everyone back.  Although the drake should be released shortly so that it can be interrupted, it seems like the first shadow goes off regardless, so be aware of that and use what cooldowns you can.

If the Emerald Whelps are up, then the proto drake gains scorching breath.  I have a hunch this means you should not stand in front of him.  If you release the whelps, then they case a stacking poision that reduces the proto drake’s damage done.   (Note: having watched a video with this active, it may be unavoidable damage)

Oh look more shit for you to heal through!

If the Time Warden is up, then the proto drake will spit random fireballs at people.  Thanks, asshole!  At least if you release him he slows down the cast rate. 

…even MORE shit to heal through!

Other things: Below 50% Halfus will periodically cast Furious Roar, which will deal ~10k damage and knock everyone down.  Do I need to say it?

DPS
If the Slate Dragon is up, Halfus will gain Malevolent Strikes.  This MS-like ability will mean that your tanks will be switching, so you might want to watch your aggro a litle more closely.
When this drake is released, the boss will periodically be stunned for 12 seconds\ (I presume this is long enough for the debuff to drop, perhaps negating the need to swap tanks once Slate is released).  Enjoy the easy DPS time!

If the Nether Scion is up, things will happen that you don’t really care about.  Next!

If the Storm Rider is up, Halfus gains a shadow nova.  It does roughly 30k shadow damage and knocks everyone back.  Needless to say this ability is an ABSOLUTE BITCH, because until you release the drake, interrupting the nova is well nigh impossible.  Once the Storm Rider is released, however, the cast time is slowed and you can (and need to!) interrupt.  
When we attempted this fight, two of us (DPS DK and warrior) stayed on Halfus to cover interrupts, because our interrupts were on too long of a CD to handle it with only one.  The first shadow nova seems to make it off regardless, so be aware of that and use what cooldowns you can.  If you’re an interrupt bitch do not leave Halfus ever OMG.

If the Emerald Whelps are up, then you will have fire breathed on you.  Damn.

If the Time Warden is up, then you will have random fireballs spit at you.  Ow.

Other things: Below 50% Halfus will periodically cast Furious Roar, which will deal ~10k damage and knock everyone down.  Fuck being knocked down oh my god.

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  1. #1 by Nyana on January 31, 2011 - 2:49 pm

    Ionno if it helps with the strat any, but we seemed to make the best progress on attempts when the healers popped cooldowns off the bat. I know I popped my trinket, barkskin, and ToL form right away to deal with the massive incoming damage until the tanks were somewhat “stabilized” — i.e. you’re still flailing at the damage everywhere but not quite hyperventilating anymore. ^^

  2. #2 by Percy on January 31, 2011 - 2:53 pm

    AOE fire that happens if whelps are active is not avoidable. Releasing them just reduces the damage.

    Fireballs thrown out if time warden is up are not avoidable UNTIL you release time warden. When time warden is released you will be able to dodge the fire balls by moving out of their targeting circle on the ground (you have a few seconds to move).

    Also keep in mind that for each drake release Halfus gets a debuff that increases his damage take by 50%. This damage debuff when combined with a Disc Priest smiting atonement ability can have good results.

  3. #3 by Aggrazel on January 31, 2011 - 2:58 pm

    The Proto-Drake breath damage when whelps are up is unavoidable raid damage. Due to this we like to release the whelps early if possible, in fact I think the whelps are the most annoying things to have up.

    For the Nether Scion, Slate Dragon and Storm Rider combo (Its the same combo for all US realms each week) we released Nether Scion and Slate Dragon simultaniously, had one tank on each, and had DPS kill Slate Dragon first since the tank who was picking up Nether Scion was starting with Halfus (that way the slate dragon tank could get more threat), then once there were 7-8 stacks of the healing debuff we had the tanks taunt halfus between them. We used 3 healers and had 1 healer on each tank and 1 healer that was on whichever tank had halfus at the time. Once slate dragon was down had one tank on halfus and the other on the dragon and they just taunted off each other after 5 stacks. Once that Nether Scion died it was a total easy snoozefest just to kill him from that point without worrying about the 3rd drake at all.

    Oh and one last thing is you need to have someone really good at interrupt on halfus at all times. We had our enh shaman on halfus and outside of the first unavoidable blast he never got one off. :)

  4. #4 by Awryt on January 31, 2011 - 3:35 pm

    All those if-thens and no flowchart? :)

  5. #5 by Analogue on January 31, 2011 - 5:36 pm

    Screw this fight, we’ve been working on it for weeks now and every week our combo is worse than the last. It’s so bad, we take “vacations” to other raids. Ok maybe we’re not the best but we got Magmaw down after two sessions, Council of Air after three, but we’re still working at Halfus.

  6. #6 by Backer on February 1, 2011 - 8:19 am

    Protip: If Slate is up, I highly recommend that Halfus’s tank take stacks out the wazoo and then is either quickly HoP’d or if it is a prot pally bubbles him/herself. Of course, said tank should probably have a cancelaura and taunt macro.

    This buys a ton of time for your DPS to burn down the Slate dragon.

  7. #7 by Shuraa on February 1, 2011 - 9:08 am

    From a tank perspective:

    Slate is up: Tank swaps necessary. The stun is 12 seconds but the debuff is 30, and he’ll reapply it sometime in the remaining 18 for sure. Tank aggro is not really an issue as having a drake + boss on the MT means said MT is doing a completely ludicrous amount of damage and threat while DPS deal with Drake #1 (13000-15000 DPS gives a nice threat lead)

    Scion: Step 1: Pull Halfus. Step 2: Shieldblock. Step 2.5: Shield Wall. Step 3: Beg the offtank to free it! FREE IT! OH CRAP MY FACE IT HURTS! Once freed his attack speed goes down and damage too, thankfully.

    Storm: I free it just as Heroic Throw hits the boss, tank it with the boss on me at the same time AND manage boss interrupts too. FML. Has to be freed on pull if you want Shadow Nova to be interruptible which is why we generally end up with 2 drakes freed right off the bat. Offtank taunts it off me after Drake 1 is dead, unless Slate is up, then he taunts boss off me instead. Usually interrupts are shared between tank and 1 DPS.

    Whelps: Scorching Breath is the entire platform, healers hate those whelps. Freed ASAP to reduce the breath dmg, AOE-killed also ASAP.

    Time Warden: Also on the ‘free at start’ list if you like being able to dodge fireballs. I like to dodge. I make sad faces to those who don’t.

  8. #8 by Nzete on February 2, 2011 - 1:44 pm

    We have had good success with using a three tank, three healer setup whenever Slate is up. Two tanks on Halfus and one tank playing with Slate plus another drake (huzzah for misdirection). Yes, the 3/3/4 set up cuts the enrage close. However, we kill all three drakes, have a bear that goes kitty at the end, and one of the healers starts doing some loldps after life calms down.

    The first shadow nova is interruptable if the Halfus tank pulls him very close to Storm. When Storm is released, there is a travel tiem for the ability to make it from Storm to Halfus. If they are close enough together, you win and get to interrupt the first one.

    Lightwell is usable while stunned… including Halfus’s <50% stuns of doom. You can strafe out of fires but not use other abilities in between the stun waves.

    In terms of general stinkiness, I generally put Storm first, then Slate, Nether, Time, and whelps althought Slate + Nether is an abomination. (As a holy priest).

  9. #9 by shadanzi on February 3, 2011 - 8:09 pm

    Halfus’s dragon friends do not randomly decide who’s going to play each week! So you can plan in advance :)

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