Hello and welcome to the unofficial Call to Arms 5 player dungeon guide. My name is Temnyi and I will be going over some of the details you’ll need to know with the exciting new Call to Arms encounter. Many people are worried about what Call to Arms will do to pugging, but it’s really not as bad as it sounds. For this encounter I’d recommend three dps, one healer, and one person that’s normally either a dps or a healer but has decided to pick up a tank offspec recently.
Call to Arms is a five-phase encounter, with each phase characterized by denial, anger, bargaining, depression, and finally, acceptance. The second phase is probably going to be the most difficult for most groups, but if you can get past that smoothly you’ll likely see it through to the end.
Right off the bat, you’ll notice everyone has an animosity bar, much like Cho’gall’s Corruption bar. It starts at zero, except warlocks, where it starts at eleven. The higher your animosity, the more likely you are to drop group. At fifty, your character will periodically use Lash Out, which increases another party member’s animosity by 10. The good news is that animosity will gradually decrease over time.
The first phase, denial, is a little tricky. You’ll often find yourself thinking, “Oh no, he’s not going to do that, is he?” or “There’s no way he could be wearing that. Right?” These feelings are entirely normal for this encounter. You might feel the urge to interrupt, to stop the person from doing what you feel is a terrible mistake, but it’s important to let this cast bar finish. As you can see now in the video [Ed. Note: Video not yet available], the group is on the cusp of a mistake, it happens (Wow, that looked like it hurt), and it seems like a wipe. This is much like the Lich King’s Fury of Frostmourne ability and is a normal part of the encounter.
Everyone will be set to 100 animosity and the encounter will immediately transition to the second phase, Anger. The tank will blame the healer, the healer will say he was oom and wasn’t given time to drink, someone will blame the rogue, even if a rogue is not present. The duration of this phase will vary greatly by your group, depending on how long individual party members keep the “Frothing Rage” debuff. Like waterlogged in Twilight Ascendant Council, you can end this debuff early by using its counter, taking a deep breath and counting to ten. You might lose a member or two in this phase but know that they’re nothing special and you can replace them in seconds, regardless of their role. Unforunately, gaining new members may reset the encounter, putting you back in stage one.
When everyone has cleared Frothing Rage, you move on to the Bargaining phase, which will seem a breeze compared to the last one. The trickiest part of this phase is that your animosity bar is probably pretty high, most likely around 75. Communication between group members is essential here, and it’s highly recommended to fully utilize the party chat feature. Talk to the group about what went wrong, focusing less on how it’s one person’s fault and more on how everyone, yourself included, could have done better. Sure, most of your comments might come down to one person, but remain polite and diplomatic about it. Feel free to offer helpful advice, but treat it as a peer-to-peer discussion. “I Know Better Than You” will add 50 animosity, and will likely cause a rage quit, wiping the encounter.
After a minute or two, if you haven’t had too many Lash Outs, everyone should be below 50 animosity, which will cause a phase transition. You’ll feel hopeful about clearing the trash this time, but that’s when Depression hits. You see the same party members do the same things, which puts your group at risk for another Cataclysmic Defeat. Emphasize the importance of their role, while still retaining politeness and diplomacy, and you should be able to pull through. Defeating the enemies that caused the first Cataclysmic Defeat will bestow Renewed Hope upon you, doubling the decay of animosity for the rest of the encounter.
When everyone’s animosity reaches zero, you’ll move into the final stage, Acceptance. Much like sub-10% of the Lich King encounter, this is effectively a loot pinata. You’re acting as a team instead of five random jerks, you’re communicating, you’re identifying where problems are and working them out.
And with such coordination you should have no trouble getting through the other encounters your random dungeon has for you, Call to Arms offspecer or not. Once again my name is Temnyi and I’d like to thank you for watching [Ed. Note: Reading], and best of luck to you with your Call to Arms dungeons! (:
(Sincere apologies and much love to the Tankspot crew.)
Call to Arms 5 Player Guide
Many thanks to my guildie and officer James for letting me repost this.