Since I spent most of my days RPing lately, you get snarky RP posts instead. Deal with it.
Most people don’t want their characters to die. That’s understandable, I mean, these are our creations and they can take a lot of work!
The problem is that sometimes…sometimes a character really SHOULD die…because he did something stupid.
Let’s say you have a character who is, for all intents and purposes, a villain. In this case, a cultist, because that’s most of the villains I see these days. And let’s say this character decides to…pick a fight in a crowded tavern. Maybe he flings some sort of shadowy, tendril-y spell at a patron.
Not surprisingly, four or five OTHER people are probably going to turn around, go “What the FUCK?” and get involved because…nothing involving tentacles is ever good.
Is it reasonable for the cultists to miraculously escape a tussle with 5-6 other characters unscathed? No, but I see it happen routinely, because the player of said character doesn’t want to lose them.
It’s exasperating for the others, however, because this is usually accomplished by ignoring or brushing off nearly all of their actions. Before too long it’s no fun to play your little cultists because no one wants to deal with you.
What’s the best solution to this problem?
Simple. If you character doesn’t want to die, he needs to fucking act like it.
Play your character INTELLIGENTLY. Don’t pick 6 on 1 fights unless you want to get seriously messed up. Have a plausible back up plan if he does get in over his head. And for the love of all that is holy, get fucking hit sometimes.
Last night my druid, Aedeminar, got in a tangle with a known villan alongside her friend, a priestess named Sarah. Despite it being a two on one fight, the cultist got away–but it was a reasonable escape. Our intrepid heroes weren’t used to working together, so they were sometimes getting in each other’s way, skewing things in favor of the cultist. My feral druid had no idea what to do when the PRIESTESS tackled the target, preventing her from making a leap of her own! When the target got as far as her drake and took the combat to the air, Mina had to bow out, because bird vs dragon never comes out in the bird’s favor. All three were injured to some degree or other–we all took hits as well as gave them.
In other words it was a well-played out conflict that DIDN’T SUCK. You know what does suck? The enemy being unharmed by every single damned thing you did because they have to brute force god mode their way out of their own fucking idiocy.
My druid has been caught unawares–and paid dearly for it. Either embrace mistakes and have your character learn from them (note said druid is now in armor FAR more often than not, what with a cultist RP plot actively moving against her guild–she learned!) or rub their two little brain cells together and don’t box them into stupid situations that should, by all logic, result in them getting their gravestones erected.
Other RPers are often approachable. Don’t be afraid to say to someone, “Look–I got this character in way over their head right now, sorry. Is there some way we can work this out so that my character survives this time? I really need them for later, I’m not ready for them to die.” This will go over much better than “and suddenly, Archnemesis vanishes into the night, despite three fireballs, an arrow, and a sword coming right at him.”