Ori

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Homepage: http://discopriest.wordpress.com

AIM: slytherati

The State of the Ori

Long time without a post from me! I guess that if you don’t check in with Bubs and I on twitter, you might have wondered what happened to me and why I stopped contributing. One part was boredom with Wrath raiding and a lack of ideas due to that, but the major part was the fact that I got a job after a long period of unemployment, yay! In August I started working at a preschool, and initially I thought that I’d take a couple of weeks off from WoW to get adjusted, then get back in the game pretty quickly. It turns out that I severely underestimated what my job would entail.

After a day of MANY BABIES (and it’s true, dwarf babies come out fully bearded and demanding beer), I was left feeling kind of like this.

Which meant that NO, I did not want to log onto WoW and hang out in ICC again. I didn’t even want to make the trip all the way from my front door to the bed. I seriously spent at least a month collapsing on my couch to eat dinner then go to sleep for a couple of hours until my boyfriend woke me up and made me go to the actual bed.

But I really missed my friends in Stands in Bad – I honestly enjoy goofing around with them while playing more than anything else about the game. I didn’t bother pre-ordering Cataclysm because I had no idea how I was going to feel about playing, but on the day of the release I went ahead and decided to pull my big girl panties up and get back into the game. I ordered the online download (which was amazingly convenient but now I’m kicking myself because I want the CE and the Underbitewing pet) and started playing the weekend of release.

And you know what? I LOVE IT. I was so burnt out on Wrath, and I’m so happy to say that I’m really loving Cataclysm. The class changes have me excited and enjoying holy paladin healing more than ever. Leveling wasn’t a pain in the ass at all – I got to 83 that first weekend then 85 over the next few weeknights even with my limited play time. The quests were interesting and engaging, and flying in Azeroth is the best (though QQ for the death of ground mounts). Light of Dawn and Holy Radiance get me all a-tingle. I can heal ALL THE THINGS with light that shoots out of my boobs.

Even the bad things aren’t that bad. I have about 3 hours on weeknights to play, and at first when I got to the appropriate gear level I tried to pug heroics. That was a Bad Idea, but realizing that LFD wasn’t going to work out for me made me decide to pester my guild mates for guild groups, which has been a blast. It’s hard not to have fun with people in SiB, especially in a group with Amber when we unintentionally have dying contests (I’m currently the winner). Even instances that have mechanics that I hate are pretty fun when you’re able to joke about your incompetence. Mario hall in Deadmines, I’m looking at YOU.

Every fucking time.

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Full Steam Ahead to Cataclysm

In the past I’ve been a little vexed about the fact that Blizzard starts releasing information for the next expansion so far ahead of the release of the actual game itself. I’m assuming that the intention is to build hype and have people excited for what’s coming, and I feel like it definitely does that, with the added downside of decreasing interest in what we already have to play with. I couldn’t begin to estimate the high number of times I’ve heard “it won’t matter in Cataclysm!” in the past months, and it always makes me want to rage SO WHAAAAT, because whatever “it” is, matters NOW.

MMOs have an ever-changing landscape – there’s always a new patch looming around the corner, and and expansion in the works. After the changes have been announced and details start coming out, my preferred method is to chill out and have fun with them when the changes actually hit the live servers (or if I ever got a beta invite, test them there /cries). Cataclysm info has been flying around since before the alpha even started, and I haven’t been screaming every time I hear a spoiler, but I haven’t gone out of my way to find out any information either. I don’t get being worked up over things that may or may not even make it into the game in the future, and certainly don’t change the game now. Sure, our WotLK raids and gear won’t mean much after a few weeks into Cataclysm, but they’re what we have to play with now!

But there is one part of Cataclysm that DID catch my attention, and that I’m breaking pattern for: the changes to 10 and 25 man raids. Without the allure of different (better) gear from 25 man raids, I see no reason not to run 10 man groups exclusively. Having 25 people in a raid is great from a social standpoint, because it means that you can raid with all of your friends, but it also leaves more spots for people you might not necessarily get along with but need, and putting one together is a giant pain for the person in charge. My intent is to focus entirely on 10 man raiding in the next expansion, and I’m taking steps to make that transition as amazing as possible, right now.

If you’ve noticed that it’s been quiet around here lately, that’s because Amber and I have both been pretty busy getting our new guild set up. To make a long story as short as possible, I was getting stressed out over some guild drama and decided to leave Brotherhood of Oblivion. After others started leaving after me, I scrambled to get a guild put together that they could come to if they wished (since many were people that Amber and I had recruited and wanted to offer a home to) and so Stands in Bad was started.

Putting together a guild from the ground up is a really exciting process for me and one that I’ve never done before. We’re working on getting everything ironed out and all the details covered, and it’s a fun process. What I’m really trying to keep in mind is that this will be a close-knit guild focused on seriously progressing in 10 man content. So far we’ve only had one raid together, and it’s made me incredibly optimistic for getting a lot of little goals accomplished in the coming months, and our ability to mesh together and have a strong raiding force in Cataclysm. Bring it on, Deathwing!

Amber here!  Ironically I didn’t attend the first raid of our own guild.  Instead, myself and one or two others who had made the switch helped BoO run their ICC10 for the week, because this was all rather late notice as far as raiding was concerned.  I have not entirely forsaken BoO–Lyrandre is still there, though I refuse to wear the god awful tabard Steve prefers.  Despite the sadness over what is in essence a guild split, Steve seems somewhat re-energized by having sole command of his baby back and I wish them much luck! 

Although Steve and I shared a similar vision for BoO, in the end our joint command just wasn’t working.  A guild that raids with friends only works when everyone’s friends like each other…and well, I attract a different sort of person than Steve does, and not everyone was getting along.  I feel too much responsibility towards the people I bring into the fold to be happy when they were unhappy.  I liken SiB and BoO to be rather like siblings–we love each other for the most part, but do better with some space!  With RL friendships at stake we’re treading carefully, but so far it seems to be going fairly well.  With luck, we can retain ties with BoO and still do some stuff with our friends, without constantly forcing together the personalities that really clashed and cause further drama. 

The new recruits have taken it very well, for people who were plunged into OMG WTF with little warning.  I’m grateful for that.  To any new recruits we had still coming (I knew there were one or two) I won’t be upset if you are scared off!  If not, though, we still have room for you under either guild tag.  <3

The best part, though?

FULL TIME MUFFIN TABARD.

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Friday Funnies: Perverted Numbers

Yesterday I was promoted to the role of BoO’s recruitment officer. In honor of the occasion, here’s my favorite method of recruitment – screenshot posts – here’s some silly (and uhm, NSFW) things we’ve been up to lately.

I have to preface this with something that is true, but no one ever believes.

This is our lovely GM, who absolutely does not hold grudges.

Just because she’s a disc priest doesn’t mean that she makes fun of holy priests and call them fail angels.

When you get on her good side, you get a gold star. What’s the opposite of gold stars?

Sometimes in the guild we have very serious discussions about important matters.

Breaks during raids are an opportune time for such serious discussions.

Here’s one of our members, who is chaos personified. If he doesn’t pull extra trash, it’s not a BoO raid.

Everyone’s favorite BoO meme – Eviscerate’s balls.

We love Evee.

I am an extremely classy lady (dinner is good too).

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Friday Flowchart For Serious!

Since Amber can’t concentrate on making a flowchart, I will!

Hi, my name is Ori and paladin buffing sends me into a HULK SMASH rage. It … flames. FLAMES on the side of my FACE.

I hope that clears things up. I don’t like it when paladin buffs make me mad, but sometimes I have to be rough so that everyone will learn. Come hug me so I can return to rainbows and sparkles Ori.

Also, if you are a paladin and you don’t have Pally Power, I am never speaking to you again. Ever. So there.

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Spring fever?

You might have noticed that there hasn’t been much paladin talk in these parts lately.  Unfortunately, a lot of that can be attributed to me being extremely lazy, but another significant factor is the fact that I’m experiencing a little bit of the dreaded Burn Out.  Maybe it’s a seasonal thing – I did quit raiding roughly this time last year, just after Ulduar was released, and it took me months (and finding Amber and BoO, whoo!) to get back into the game.  Brotherhood of Oblivion is doing extremely well in terms of progression – we were stuck at certain points for a little while, but our 25s team has done a great job of tackling new content, and once we’ve downed something we generally don’t have too much trouble with it the next week, which is always WIN.  At the same time, doing well and having more than 25 people ready to go leaves me thinking some nights, “Hrrrm, I can hang out with some friends, it’s not like they need me.”  I’ve complained elsewhere that the attention that I can give to raiding right now is completely shot – I just want to show up and make dirty jokes (and because I’m being encouraged, I’ll share them on the blog sometime :D).

Partially I wonder if all the Cataclysm release info is to blame. I think there’s a general attitude once information from the next expansion starts coming out, that the things in the current incarnation of WoW aren’t really that important any more. I came into raiding at the end of the BC cycle, and it was hard to find guilds that were still interested in raiding and pushing their way through content, because WotLK was just around the corner and none of it would be important any more. “Oh, I’m doing X to prepare for Cataclysm” is something that I see said a lot, and it seems silly for an expansion that doesn’t even have a release date yet. It especially seems weird to get very worked up about information that is likely to change, since the expansion isn’t even in the beta stages at this point.

Then again, knowing that I’m being promised an AoE heal and I’m probably not even going to get it because BLIZZARD HATES US QQQQQ isn’t what’s making me apathetic about raiding. So I’m going to chalk it up to spring fever, mmyep.

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Ori’s Helpful and Insightful Paladin Class Change Commentary

“Helpful and insightful”, I’m already cracking myself up.

New Paladin Spells

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure’s ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.

Yay, more things that will allow me to put out some dps while healing.  As long as it has some sort of SHINY spell effect, I’m happy.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.

Oh, another Hand spell.  Further proof that Blizzard expects paladins (holy ones especially) to touch people inappropriately.  /gropes  I like the idea of paladins finally having an AoE option, but how likely is it that we’ll be able to get people to stand within a decent range to make it useful? I’m not holding my breath.

You know damn well that DPS’s love for standing in things will not apply to standing in things they are supposed to.  Meet the holy paldadin’s version of the lolwell.  -Amber

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

SUMMON FAIL ANGEL.  I like this spell, it sounds fun and useful.  I’m picturing the guardian looking like a Valkyr and swooping along the field of battle.  Gimmicky spell effects will always win me over.

Or is it a WIN angel because we don’t have to die for it?!

Next you will find a list of some of the paladin spell and ability changes, followed by our intentions for improving each talent tree for the release of Cataclysm. There will be further changes, but those revealed below should offer some insight into our goals.

Changes to Abilities and Mechanics

  • Crusader Strike will be a core ability for all paladins, gained at level 1. We think the paladin leveling experience is hurt by not having an instant attack. Retribution will be getting a new talent in its place that either modifies Crusader Strike or replaces it completely.
    Finally making paladin leveling less “autoattack, afk”.   Paladin leveling, not painful?  What?  BUT THAT IS ICONIC, BLIZZARD.
  • Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
    Am I the only one who doesn’t care about the dispel changes? I will dispel things when I can, and if I can’t OH WELL.  Nope, I’m in the same club.  Paladins should care even less, you damn one button spammers.
  • Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
    PRAISE THE LIGHT.  Fewer opportunities for people to BUG me about blessings and for me to get REALLY PISSED OFF and want to slap them.  It neatly solves the “hybrid problem” of needing to track long and short buffs for different specs of the same class.
  • Holy Shock will be a core healing spell available to all paladins.
    Eh, whatever. I’m not thrilled about taking away a uniquely holy spell but chances are that the other trees won’t use it much outside of leveling.  NOOOO, MY SHOCK.  Wait, I’m prot now.  Carry on.

New Talents and Talent Changes

  • We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
  • Do not care about PvP. However, NOOO, they be messin with mah bubble!
    FUCK.  ARENAS.

  • We feel Retribution paladins need one more mechanic which involves some risk of the player pushing the wrong button, making the rotation a bit less forgiving. In addition, we want to add to this spec more PvP utility. Right now the successes of the Retribution paladin in PvP seem to be reduced to either doing decent burst damage, or just being good at staying alive.
  • But if the rotation is less forgiving, I won’t be able to flail my way to 7k dps in my offspec! Also, more not caring about PvP blah blah blah.

  • We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
  • I approve of this. I use SS on the tank that I’m primarily healing, so not having to refresh it every minute is nice. Also, I’d like to see us break out of the only good for one thing box.

  • We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput. Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
  • I … am not sure how I feel about this. First, isn’t holy light pretty much the biggest heal there is already? Putting a bigger one in is interesting. Secondly, I like my beaconhax just the way it is, and it’s part of what makes us such good tank healers, because we can keep multiple ones up. Making beacon ONLY work with FoL is going to encourage the incredibly boring FoL spam that I am so glad to have gotten away from at this point.
    They seem to be really stuck on the “three heals” thing they’re setting up across the board.  We’ll see how it pans out.  You can probably repeat my priest comment here, though: oh look, now we can ignore TWO heals while we spam just one.

  • Holy paladins will use spirit as their mana regeneration stat.
  • This is going to feel SO WEIRD, but it’s just like every other healer now. It makes things less complicated.
    Hey look, the spirit on my t2 won’t be useless!

  • Protection paladins need a different rotation between single-target and multi-target tanking. Likewise, we’re looking to add the necessity to use an additional cooldown in each rotation.
    Bwuh?
  • Holy Shield will no longer have charges. It will be designed to improve block chance while active, and will continue to provide a small amount of damage and threat.

Mastery Passive Talent Tree Bonuses

Holy

  • Healing
  • Meditation
  • Critical Healing Effect

Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
If I can’t stack spirit and have the biggest penis mana pool of all the healers any more, I will be le sad.

Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
NO WAI. THIS IS A BIG CHANGE. 

Overall, I think I am slightly underwhelmed (and is it possible to be just whelmed?) because there’s not really anything earth shattering going on here, and the one big change seems negative (beacon only working with FoL, which is how I interpreted that change). I’m anxious to see what actually goes live.

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