Archive for category Short 'N Sweet Strats

Blackwing Descent: Omnomnomitron

Basic Concepts:

  • Council boss
  • Don’t stand in bad things
  • Stand in good things
  • Don’t confuse the two above things

Tanks
Two of the four golems will be active at any given time.  The active golems can be stacked for making the most of splash/cleave/AoE damage.  They do not cleave themselves, thank the Light.   A stream from the back wall to the golems will show you which ones are about to activate.

Arcanotron:
Pull him out of the “cyan-magenta*” whirlpool, but not so far away that your melee can’t stand in it.  You wouldn’t want to make their epeens smaller.
Arcane Annihilator: your healers will thank you for interrupting this.
Power Conversion: IS NOT FOR HITTINGS.

Electron:
If you get Lightning Conductor, laugh at all the melee DPS who are not paying enough attention to run away from you.
For electrical discharge, you…do nothing again.  You’re the tank, it’s the DPS’s job to suck it up and deal.  You probably like this robot a lot, don’t you.
Unstable Shield: IS NOT FOR HITTINGS.

Magmatron:
Incineration Security Measure – MANY FIRES, HANDLE THEM.  Tanks, stay put.  No really.  Don’t move the boss for this.  This will move the fires, and make everyone sad.
Aquiring Target – A red beam will point out the target of incoming flaming buttfuckery.  You do not want to be near this target–and yes, it can be one of you, tanks!
Barrier – IS NOT FOR HITTINGS.

Toxitron:
Poison Cloud – This is the reverse of the whirlpools.  You and your melee buddies want to GTFO, but standing the boss in it = win.
Poison Protocol – Summons friends for your ranged DPS to play with.  They are not tauntable.
Poison Soaked Shell – IS NOT FOR–wait.  When you hit Toxitron with shell up, it does put a stacking dot on you.  Buuuuut when you attack with said dot, you deal nature damage.   Oh wait, you’re a tank.  Just make your healers happy and don’t hit it (unless your DPS are really pressing their luck and threat becomes an issue).

Heals
Arcanotron:
His whirlpool boosts mana regen. Omnomnom.
Power Conversion: IS NOT FOR HITTINGS.  Want to know why I’m telling the healers this?  Look at your pallys.  Yes you, judging pallys.  You.  NOT FOR HITTINGS.

Electron:
You’ll want to spread out for this golem because of electrical discharge.
Lightning Conductor: yell at anyone who has this and stands around near other people stroking their epeen.  If you get it, run the fuck away.
Unstable Shield: IS NOT FOR HITTINGS.

Magmatron:
Incineration Security Measure – Many fires, not for standing in. 
Aquiring Target – A red beam will point out the target of incoming flaming buttfuckery.  You do not want to be near this target.  You do, however, want to heal this target.  A lot.
Barrier – IS NOT FOR HITTINGS.

Toxitron:
Poison Cloud – Not for standing in.  Yell at anyone who does.
Poison Protocol – If they target you, run the fuck away.
Poison Soaked Shell – Just don’t, pallys.  Just don’t.

DPS
When another golem is activated, the previous one will aquire a shield.  Hint: swap targets.

Arcanotron:
The tank will pull him out of his whirlpool thingy, but you should go stand in it.  It has cookies.
Arcane Annihilator: your healers will thank you for interrupting this. 
Power Conversion: When he has this, you don’t want to hit him.  No, really, you don’t.  Mages can steal this buff.

Electron:
You’ll want to spread out for this golem because of electrical discharge.  Unless, of course, you’re standing in Arc’s whirlpool.  OMNOM MORE DPS.
If you get Lightning Conductor, run away from everyone else.  They do not want your staticy hugs.  If the tank gets it, also run away!
Unstable Shield: IS NOT FOR HITTINGS.

Magmatron:
Incineration Security Measure – Fires are not for standing in.  They are not whirlpools, they do not do kind things for your meter standings.
Aquiring Target – A red beam will point out the target of incoming flaming buttfuckery.  You do not want to be near this target.  If it is you, well, I hope you bribe your healers well.  Use damage reducing cooldowns, etc.
Barrier – IS NOT FOR HITTINGS.

Toxitron:
Poison Cloud – The tank will try to stand the boss in this.  You should try not to stand in it yourself.  If this means scooting around to the sides, I really suggest you do that.
Poison Protocol – Summons slime friends for your ranged DPS to play with.  They are not tauntable, but they are slowable.  If they target you, kite them.  If any target the tank, those slimes are your first priority.  Dear melee: do not play with slimes.  Not your own slime, not anyone elses slimes.  We thought that attacking another’s slimes might be fine, but this resulted in me and our DPS warrior eating the floor a lot when they exploded into puddles of death. 
Poison Soaked Shell – IS NOT FOR–wait.  When you hit Toxitron with shell up, it does put a stacking dot on you.  Buuuuut when you attack with said dot, you deal nature damage.   Until you know how much “spare” mana your healers will have, however, you probably don’t want to risk their ire fucking around with this mechanic.  I’ve yet to be able to experiment with this myself becuase my healers cleanse ALL the things. 

*Cyan-magenta, wowwikki?  Really?  WTF.

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BWD: Magmaw

Blackwing “Wait Didn’t I Kill Nef Already?” Descent: Magmaw

Note:
I have now done this fight!  We have even killed him!  You can check out my “lol instructional video” here.  Done with captions because I am a nub with a  broken mic.  ETA: Apparently that vid spazzes out at one point, showing a still until the kiting segment.  I have no idea why, as all I did to make our plain kill video was remove the captions and the kiting part and kill video works fine, but I’ll see about fixing it.  In the meantime, the link to the less fubar’d, but non-captioned, video is here.

Basic Concepts:

  • Don’t stand in bad (pst, fire is bad)
  • GROUP HUG
  • Multiple phases
  • AAADDS!  AAADDS!

Tank
Guess what!  The boss doesn’t move.  Stand there and mock your kiter during the first part.   Of course, during the transition, the boss is eating you, so…yeah.  After a few stacks of mangle you might want to pop a cool down.  And not mock the kiter so much.

At the end of phase 2, threat is wiped, so you want to reestablish that quickly before your melee does something stupid like tank it for you.

Healer
Hug your ranged DPS and fill green bars.  Move with the group away from pillar of fire.  Weep at the AoE damage.   When the tank is being OMNOMNOM’d during the transition, toss him some extra heals.

DPS
One of you is going to be the kite bitch.  Hunters are naturally pro at this, but DKs with Chillblains are a popular choice right now as well.  Any class that can slow/knock back/teleport/get really fucking creative can pull this off as well.  See: kite bitch section below.

The rest of you (sans melee) will be basically shuffling from one designated spot to another as the boss tosses down a pillar of burning badness every 30 seconds.  If you’re slow you’ll get knocked in the air by the pilalr so don’t be fucking slow.

Killing the adds seems to be the preferred method, so ranged DPS should burn those down.  Just make sure all DPS (and cooldowns are blown) are on the boss when he’s impaled, which is phase 2.

There is a boss ability named ignition.  It covers half the room and looks like steam jets, so don’t stand in it.  Duh.

Two DPS will have to chain the poss during the transition phase.  Jump on his head and use Constricting Chains.  Don’t have your best add burners do this as they’ll still need to be killing those damn worms.  If you’re breaking the chains you’re fucking it up so…uh…don’t do…whatever you’re doing.

At the end of phase two the boss drops threat.  Don’t be stupid.

Kite Bitch
Worms spawn from the pillar of flame.  Grab them and run around like a headless chicken.   MANY WORMS, HANDLE THEM.  No I don’t know why this really got its own section either.  I felt like it, okay?

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