Posts Tagged Death Knight
If you’re like me, you looked at the patch notes and noted the tweaks and didn’t really pay a whole lot of attention to it. I mean, I raided on Wednesday and Thursday and did more DPS than I had been and didn’t think too much of it*…
…and then someone said “Hey Amber, did you know were were supposed to DPS in unholy presence now?”
Cue me going “What?”
So if, like me, you only JUST optimized your gear a week ago and hadn’t really thought about having to DO IT ALL OVER AGAIN, and TOTALLY MISSED THIS SHIT, here are the chages to DW frosty goodness as spewed forth by the people who like doing math more than I do:
- No more Blood Strike! (nooo now my bars are uneven!)
- DPS in Unholy Presence (wat)
- Stat priority changed to hit > expertise > haste > mastery > crit
Haste over mastry?!?!?
Um, okay, if you say so!
And yes, I realize I’m late to the party. Derp derp…
*The change to rocket boots (boosts, whatever) also went mostly unobserved and ended up killing me when I tried to rocket back from a wipe. Thanks, Blizz. I was staring at my screen trying to figure out why they were on CD but I hadn’t blown up or anything, and then I died. From a fuel leak. Awesome.
More PvP Musings,
Because That’s What I’ve Done This Week Instead of Raiding:
How to Not Totally Suck As A DK No Matter How Much You Actually Do Suck
(In BGs Because That’s What’s Fresh On My Mind And I’m Worse In Arenas)
Disclaimer: I am not as awesome Cynwise
It amuses me how some things have never changed–fighting mid field in Warsong Gulch is still stupid, and everyone still does it. So I suppose that’s the first piece of advice–don’t do that. Unless you’re actively chasing down a flag carrier, get somewhere actually useful. Hint: it involves a flag carrier.
Speaking of flag carriers, you need to be all up in their business. CHAINS OF ICE CHAINS OF ICE CHAINS OF ICE CHAINS OF ICE DEATH GRIP LOL. That is your job, wether it be hasseling the enemy flag carrier or peeling people off yours.
Not in a capture the flag BG? FIGHT ON THE NODE FLAG, OH MY GOD. Oh, and your job is now to eat healers. Actually, you job is always to eat healers, but lacking anything else to do that is definitely your job here.
I was amazed at how helpful my tidy plates was in that regard–I had it set up so that my bars were color coded by class, allowing me to quickly focus my hatred on the appropriate target–
the frost mage the potential healer. Making it so that I could see cast bars right under their name was even more awesome. I’M SORRY ARE YOU TRYING TO CAST HEALING WAVE?
Also, don’t forget Dark Simulacrum. Like me you’ll probably have to hunt for it in your books because seriously wtf is that damned thing, but it does have good use in pvp. Sometimes, of course, it will steal something useless like…oh…beacon. Other times I’ve cast Repentance right back at the poor pally and giggled madly.
Kill all the things!
* Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them. FUCK YOU ROGUES.
* Necrotic Strike’s absorption effect is now reduced by the target’s resilience.
* Talent Specializations
+ Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
+ Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap’s cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.
+ Howling Blast now deals 40% less damage to all targets other than the primary target of the spell. Howling Blast: now less likely to make your warrior tank hate you.
+ Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon. $5 says 2h Frost is still balls.
+ Desecration is now also triggered by Necrotic Strike. Does anyone else miss the arms? I kind of miss the arms.
+ Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
+ Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.
o Glyph of Death’s Embrace no longer refunds Runic Power when self-healing via Lichborne