Posts Tagged Ice Cream Social
I will be explaining this mostly from a 10s standpoint, as I’m most familar with that version of the fight.
-OMG DPS FASTER FASTER FUUUUUUUUU-
-Hug people with stuff that is good!
-OMG OMG OMG THE TANK, THE TANK HEAL THE TANK OH FUCK
You know that whole swap tanks at a certain # of debuffs routine? Yeah, that again. Tank him in the center and swap at 9 buffs. You do not want 10. At all. Ever. Be careful just after the switch that you do not pull the boss back onto yourself.
Do your best lawlDPS when you’re not tanking.
The boss will also have a stacking buff on himself-Inhale Blight. At 3, it’s ouchy, so you might want to have an itchy cooldown finger to take the pressure off your healer.
This fight is…all on you. No pressure! None at all!
3 ranged (8 in 25s?) need to fan out in front of the boss. The fewer healers you stick out there the better. These players will occasionally be hit by Vile Gas, causing them to vomit uncontrollably (hence why having healers out there is bad!). Spreading out is important because no one wants to get vomited on, okay? Ew.
The DPS most hindered by movement, along with the melee, should be right behind the boss.
Periodically during the fight spores will appear. In 10s, there’ll be 2. EVERYONE needs the buff provided by the spore-so there should be one in ranged and one in melee. Sometimes they spawn this way-sometimes they don’t! Typically we pick one person in ranged who gets a mark on their head and is the designated Spore Hug Person. If there’s a healer in the back, it’s usually them, so they don’t have to move.
If the spore spawns in ranged, then all of the ranged give the designated a person a hug until the spore asplodes. If both spawn in melee, the raid leader should call out who has to run to the back.
The melee group should scoot under the boss a bit so that the tanks get the spore as well. Once the buff has been dispensed, return to your spots.
If you don’t have the Inoculation from the spores, you will die during Pungent Blight. End of story.
Aside from that, DPS your hearts out.
This fight can be 2 or 3 healed. BoO tends to 3 heal it-we found the damage that went out was a bit too much for 2, though we did scary dances with the enrage timer that way.
For the raid healers it tends to be business as usual (aside from the whole deal with the spores, explained in the DPS section). For the tank healer, at least when you first start downing this boss, you’re going to spaz. After a couple of upgrades I didn’t find it so bad, but the first time? I was scraping the bottom of the mana barrel, and on one attempt the tank died because I took 1 GCD to fiend.
Yeah. There’s my tip of the day: fiend when the boss has 1 or 2 stacks of Inhale Blight, not 3. Never 3. Forget using Hymn of Hope on this fight-not happening. Same thing applies to other healers-if you have a mana regen ability that eats a GCD? Be careful!
Dear Love is in the Air,
Please go die in a fucking fire. You plus Lunar Festival plus 25 of us in a raid plus the USS Lagship Battle = FAIL.
Nothing like spending some time grinding our gears on Lady Douchenozzle only to then run straight into…wiping on Gunship. And not even our usual lol wiping, no, this was “I’m going to cast Flash Heal and SOMEDAY IT MIGHT ACTUALLY GO OFF oh look the tank died” wiping. This was “Hey, it’s faster and safer for me to fall off the edge of the enemy ship than it is to try to rocket back” type wiping. What the FUCK, Blizzard. I should not be sp strongly reminded of the days when I ran Molten Chore with 256 megs of RAM.
I hate you with the passion as bright as a billion burning suns,
The Priest Who Was Glad She Had Bubbles
But at least it was a full 25 man BoO raid. Not without its issues but…ALL BOO.
Disclaimer: this is just how I do it, and I’m usually the only holy paladin in the group. If you have more than one, Beacon assignments and whatnot will probably be a bit different.
This is the OHMYGOD SO MUCH DAMAGE, WHYYY fight, and one where we holy paladins really shine. The damage comes fast and heavy, so you have to be on the ball about topping it off. What happens if you take a break to rest your poor Holy Light finger for a few GCDs (or worse, if you’re repeatedly boner spiked)? DEATH, that’s what.
Yeah, you did that. Anyway, you will probably be assigned to the MT for this fight, and you will want to put your sweet, delicious Bacon Beacon on the OT, who will be taking quite a lot of damage as well. Especially when he stands in the Coldflame. Stick yourself in with the caster dps group, who will probably all be standing within Marrowgar’s hitbox, because that makes things easier for everyone, especially when it comes to Bone Spikes, because if you have to count on dps to come find you in order to break you out, you’re probably gonna die.
Possibly the hardest part of this fight is the cat herding fest that is Bone Storm, because everyone is going to scatter, and they’re not all going to go in the same direction. Ideally you should stick on top of your tanks so that you can quickly get back to healing them ASAP when this part is over, but if you’re like me you probably just run to a corner while going OMG QUIT FOLLOWING MEEEE. We keep raid markers on the tanks so that we can quickly find them and stack back up. If you run a 51/20/0 build, Bone Storm might be a good time to pop your bubble and Divine Sacrifice, if you happen to notice a lot of people waltzing through Coldflame or trying to give Marrowgar hugs. Just … don’t sacrifice yourself without bubbling, unless you’re prepared to stand still and heal all that incoming damage to yourself, which will be hard. Bone Storm is also the best time to pop your Divine Plea, but because chain casting Holy Light is very draining, you’re probably going to have to just use it when you can.
Assuming that everything goes well, Marrowgar will keel over, you will cry because spell plate is a myth, and then move on! \o/
During Phase 1, I find it more useful to have your Beaconhax on your assigned tank so that you can help out the raid healers, because this is a fight where people will inevitably stand in things and take stray damage. Do remember to keep a close eye on your tank’s health though, because he will sometimes be hit mercilessly by empowered mobs, and you’ll need to give him extra attention. For the 25man version, you will want to stand roughly in the middle, so that you can help out the other tank healers when their targets are taking extra buttloads of damage. Curse of Torpor will be a big pain in your side for this fight, because it will lock you out of one of your spells (probably FoL or HL, depending on what you were casting when it hit you) for 15 seconds. It’s annoying, but shouldn’t be too hard on you.
In Phase 2, you’ll only need to focus on one tank at a time, but they will be trading off. I like to put Beacon on whichever tank currently has aggro, but if I’m having mana issues (LOL DOES NOT COMPUTE), I’ll just keep it on the MT. It’s nice to help out your raid healers with the Frostbolt damage when you can, and if it looks like everyone’s getting low, there’s always the bubblesac option.
This is the easiest Lower Spire fight, which means that BoO will always wipe on it once. Chances are that your raid leader will want you to stand on the ledge between the canons, toss Beacon on the tank who’s going over to the enemy ship (… we call them the Away Team), and keep the home and away tanks both healed. If you whine about being bored and getting cheated out of using your rocket pack, which I may or may not do, you might get to be the Away Team healer, YAY. In which case your major obstacle will be hearing when to go over and back on top of one of your guildies playing “I’m On A Boat” over vent. /facepalm
The Away Team tank will take a lot of damage when he goes over, so be sure that you keep an eye on him. Otherwise, this fight is mostly about keeping your eyes on Grid/Vudho/what have you and peppering around FoL where needed. If you get a lot of aggro from the Axethrowers, BUBBLE then yell at your tanks.
Another fight where everyone will be pleased to have your Beaconhax. Once again, you will probably be on the tanks. I heal the first tank to take Saurfang and put Beacon on the second. This means that when Tank 1 has him, I need to focus primarily on healing him, and when Tank 2 has him, I can help out the raid healers by keeping people with Boiling Blood topped off and healing anyone who gets hit by the blood beasts’ melee. As usual, if you don’t have mana issues and would like to, you can simply switch Beacon from tank to tank.
When Saurfang hits 100 Blood Power, that’s when you go FUUUU and things ramp up. You need to put your Beacon on the person who gets Mark of the Falling Champion, and then you need to heal the tank with the aggro for all you’re worth, to keep the Marked person up. If Blood Power management is Not So Good, you get to play YAY SOPHIE’S CHOICE and decide whether to stick with the original Marked player, or switch Beacon to the new one. If it’s a healer or a tank who gets the Mark, they also get the Beacon. If it’s between two dps players, I’d recommend keeping up a player who kites the blood beasts. If none of those are factors, just slap it on the person you like the most. That’s right, everyone be sure to lavish love on your paladin healers – it may save your life! I take bribes in the form of unicorns, rainbows, and hugs.
If you have a group that can successfully manage Blood Power and you don’t break out in a cold sweat from healing stress, then YAY TIEM FOR PLAGUEWORKS. Just uhm, maybe don’t forget to bubble if you’re the first one to zone into the next wing, because the mist wants to give you not so nice cuddlings.
There’s a few number of ways to handle this boss, so let’s poke at them!
Saurfang stands on top of the stairs. Everyone else except for your two tanks should stand…not on the stairs.
Welcome to Yet Another Tank Swapping Fight. This time, if you fuck up, the boss heals like OMG WHOA and your DPS screams at you and your healers weep. Okay? Okay. So when he puts Rune Blood on you, scream TAUNT, TAUNT into your mic really loud just in case the other tank is reading 4chan again.
There’s a soft enrage at 30% to be aware of.
Cranky Tank also likes to use Shockwave when the adds spawn so that he knocks one silly.
First off, your third healer (or whoever your bitch healers are in 25s) need to go DPS. A holy pally and a disc priest is an AMAZING team for this, but most things work. A disc priest on the raid can help reduce the amount of blood power he gets from his blood novas, by bubbling the nova target. At least I think that’s how it works…I’m normally shadow this fight. Or huntering. >.>
It doesn’t get frantic for you until he throws a Mark of the Fallen Champion on someone after 100 BP are gained. This is where paladin Bacon Hax can come in handy-beacon the Marked target and continue on as normal. I’m not a fan of letting the Marked target die if at all possible, because sometimes it’s a healer and well, that just sucks. When there’s two Marks up…uh…uh…well, then you pray that your DPS is on the ball.
Ranged, spread the fuck out. No, really. If you’re giving hugs to each other, you’re increasing the about of BP. :(
Anyway, two of you (or…more of you for 25s…man I don’t even know how many spawn for 25s, I should) will probably be assigned to deal with the adds, and this is where things can vary.
We’ve had two hunters kite them, usually with ranged DPS switching targets to get them down. Use frost traps, etc. If you’re not toting around multiple hunters, a boomkin can root/typhoon if it gets too close. YOU DO NOT WANT THEM MELEEING ANYONE. This creates BP, and BP creates sad.
We’ve also had a hunter kite one while melee DPS stuns and kills the shit out of the other one. This is only advised if you have a way to keep it stunned: see above CAPSing.
When not killing beasts, DPS the shit out of the boss-you know, like normal.
The goal of this fight is to sink the enemy’s battleship. It’s the Wrath version of the Chess Event, so this is going to be a Strat Guide Lite because…there’s not a lot to it.
A tank, healer, and some DPS stay on your boat to defend it from attackers. Aside from making sure that everything is aggro’d on someone (because otherwise they’re damaging your ship), this is loleasy.
A tank, a healer, and some DPS get to be the Away Team and beam rocket over to the other ship. If we’re being lazy and three healing it we send two healers over, but one could easily go DPS and help pew pew the mage down. The mage is your only target-the tank just tanks the enemy commander whosit but isn’t DPS’d at all. The hardest part is jumping back all together-if the tank jumps back before you do, you go splat. I know this from experience. \o/ Make sure to call it out on Vent.
Typically two (usually melee) DPS that are on the away team are also manning the cannons. Your sign to board is the cannons being frozen, anyway. While the cannons are not ice cubed, pew pew the NPCs, because if they don’t die, they get stronger, and stronger NPCs are teh fail. Ranged DPS can help out with this as well between attacks.
Kills things, collect loot, done. Oh, and if someone gets stuck on the enemy ship as it leaves, lol at them, because they’re screwed.
ETA: Circles are bad, don’t stand in them. The other ship has cannons too, after all.
It is highly recommended that you run with a bear at least once. This has little to do with the fight itself and everything to do with seeing a bear with a rocket strapped to its ass.
Lady Deathwhisper, like Thorim, is all about the first phase. Once you have that down, the second phase is relatively cake-like.
…please note that I’m only discussing the 10 man version, because that’s all that I’ve seen. I don’t want to contemplate MCs, too!
A priest putting up Shadow Protection can help take some of the sting off the boss’s random shadow bolt chucking, though a paladin probably wants to keep imp devo running even if you don’t have a priest.
Don’t stand in death and decay!
Floaty ghosts called Vengeful Shades are for OMG GET AWAY GET AWAY. They go asplode.
When we tackled Lady D, we had 3 melee and 2 ranged. Putting the ranged on the boss and the melee on the adds worked fine for us, but you may have to adjust depending on raid comp and who your heavy hitters are. Some people have all DPS switch to the adds, then back to the boss. Pick your poison.
The left side will spawn two melee adds and a caster. The right side will spawn two casters and a melee. Split your tanks as best you can-we had pally left, warrior right. Left’ll spawn first. Every so often Lady D will empower a mob. The big, ugly hulk looking things some of them turn into hit like a freight train! Rotate cooldowns if you can to give your healers a break when those mobs are out. You can kite them, too, but we actually found it easier to stand there and rotate cooldowns. The reanimated skele dudes (Adherent) don’t hit quite as hard but are still a priority. Of course they are also immune to physical damage. Have fun with that.
One person should run over and be ready to pick up the boss just before her mana shield pops. She has a threat reducing debuff that will have you swapping tanks every couple of stacks or so.
Kill the things you are told to kill (depends on if you’re splitting DPS or burning the adds). Pay attention to the magic/physical immune reanimated mobs.
Kill empowered and reanimated things first.
When the boss enters phase to, HANDS OFF until your tank is ready. Be mindful of your aggro due to the debuff put on tanks, which lowers their threat generation.
Have interrupts ready for when the boss casts frostbolt. Frostbolt is fail.
Make green bars full.
In the first phase, beware Big Green Ugly Hard Hitting Mobs of OW.
Watch your raid frames for the Red Square of Someone Made A Mob Angry around someone other than your tanks, because someone somewhere is going to aggro something they shouldn’t have while the tank is cussing and trying to finangle multiple caster mobs into position. It might even be you. Damn healing aggro.
Late last night, a guildie named Makks logged on. He’s one of the RL crew, albeit one hardly seen…and he hadn’t really logged on to play since, oh, Naxx. So here’s this tank in pre-Naxx gear not even all gemmed and enchanted.
“Let’s run heroics!” I-apparently in a crazy mood-cheerfully suggest in /g.
I haven’t spammed heals that hard outside of a raid, but we got through H UK and H OK (!) just fine. I was entertained and he even got a couple of upgrades. None of the pug DPS said a word about his gear, either! Of course when said tank is lugging around a t9 priest
I actually highly reccomend hauling around baby!tanks for the bored, overgeared healers. Think of it as practice for H-HoR and the ilk. SPAM SPAM SPAM SPAM OH GOD MY MANA SPAM WHY DID THE DPS BACK INTO THAT ADD PACK SPAM SPAM.
Went back into ICC. I am not as amused by the Gunship battle as some people, probably because I was the first…and second…to bite it. I was a mite too slow to get off the enemy ship, and then I was b-rezed into a rocket. GG, Kotakh.
Deathbringer Saurfang can die in a fucking fire. Holy shit WTF. It was a bit healing intense for us (though we were running tree/disc priest/holy pally again). Then we lost a hunter, because said hunter is utter fail and I swapped out for mine so that I could try to kite the adds.
Speaking of ICC bosses, back to writing strats for me! I mean no one listens when I explain fights on vent anyway (HAET) but at least some of you READ them.
So BoO poked it’s head into ICC10. Trash was boring this time around, resulting in my 1) running in circles and 2) casting Mind Sear. It was rather amusing to watch our rogue Eviscerate try to disarm the traps and-on at least one occasion-fail miserably and almost get eviscerated himself. Eviscerate is probably the rarest of rogues: one who receives bubbles from me. He’s defying my stereotypical hatred of his class…damn it.
Marrowgar, however, was…not easy. We one shot him, yes (probably in part due to our previous attempts on 25) and didn’t even lose anybody, but it was a near thing. As a healer, at least, I did a lot of flailing and muttering OH MY GOD OH MY GOD under my breath, particularly when my fleeing from the whirlwind o’ doom resulted in me being no where near my assigned tank.
We did it with a tree, a disc priest, and a holy paladin-perhaps not ideal, but it’s actually a combination I adjusted to in Ulduar. Since the paladin has Bacon Hax, I tended to sprinkle bubbles on the raid a little more (occasionally a bubble and a sliver of health was all that stood between someone and death-meep!). This did stretch my mana pool a bit, but a couple of shadow fiends and one lonely mana pot got me through.
So yes, we one shot Marrowgar, and all agreed that it was glorious. Then…then we went to Lady Deathwhisper.
Deathwhisper was…not one shot, but like Thorim, the first phase is key. Once you figure out how to handle the adds, you’re golden. We had two ranged on the boss, the rest (all melee) all the adds. We had no way of handling the deformed uglies aside from…well, face tanking them, so we rotated cooldown because they hit like god damned freight trains. We got her into phase 2 once then wiped, so even though it was time to call it we said…no, no, fuck it, we’re doing this.
Now, historically, we should have walked in there and wiped to something retarded, because this is BoO and that’s just what we DO on the “last try, we were so close!” pulls. This time however, we handled phase one and and smoothly moved into phase two and…ta-da, loot.
I was really fucking pleased, let me tell you. I can’t wait until we go back on Monday.
/rubs her hands together
I will be revising my Marrowgar strat that I posted now that I have a better grip on the fight.
Dear Blizzard: those sneaky trash mobs? You know the ones who act like wall statues and aren’t even clickable until you innocently pull the other trash and they come OMNOMNOM your face? Yeah, fuck you for the Surprise!Buttsechs mobs.
Yeah. ICC25 did unpleasant things to BoO last night, but…that’s okay. Some people questioned why I even took us in there, but the answer is simple: because if I didn’t make a stab at 25s, then I’d have people asking why not, just as I had people asking why we didn’t do TOGC. Well, now you know: Lord Morrowgar lawn mowers us to death, that’s why.
On to 10s!
I swear to god though, people need to stop being so negative. If Cranky Tank keeps it up I’m going to MAKE HIM QUIT THE GAME AGAIN for my own sanity. Maybe I should re-dub him Emo Tank or Downer Dude.*
*In Josh’s defense he has issues every winter, and he’s been sick as hell lately, but geez. Me, I’m just tired (because when he’s sick he doesn’t sleep well, and when he doesn’t sleep well, neither do I).
I know that Social doesn’t match the last C. Shut up. I like it.
“I see…only darkness…”
Now with actual experience!
Lord Marrogar is not a complicated fight. He uses several mechanics that-GASP!-we have seen before. First things first: have everyone target the boss and note the red ring beneath him. Cluster up right there, BENEATH the boss (though not hugging the tanks) because that way, you won’t have to deal with the fire. The only ones who have to worry about that are your hunters.
Remember saber lash? Of course you do. Hug your fellow tank(s) with the desperation of…well, someone who will die if you don’t. You need 2 of you for 10 man and 3 for 25. He’ll whirlwind, and it’ll be ouchy, but don’t let the boss stray too far from you during his lawnmower rampage because it’s also an aggro dump.
If you ventured into the Black Temple, you may have memories of having to free impaled players. If not, then think of snobolds…only in the form of a bone spike. And instead of sitting on your head going OMNOMNOM, it’s using your body as some sort of gruesome flag. Yeah. That sucks, so free anyone impaled with bone spike. And did I really just use impale and bone in the same sentence without coming up with something witty and perverted? Damn.
Also, the whirlwind? Aggro dump. Say it with me, kiddos: STOP DPS. You should be scattering away from the boss, anyway.
See: above commentary in ranged about freeing people with bone spikes. Also, this boss does a whirlwind. More than that, he does a whirlwind that LEAVES A BLEED after a couple of seconds, so for the love of all that is holy, GET THE FUCK OUT OF IT.
Oh, and there’s fire. Don’t stand in it. Though if you’re not a hunter and you’re standing in it, you’re in the wrong damn spot.
Be prepared to heal the hell out of the tanks. We had two healers (disc priest and holy pally) on the tanks and a resto druid watching the raid, but during whirlwind expect to be sprinkling some heals everywhere even if you’re on a tank. Bubbles are your friend.
Loot of Interest to the Disc Priest:
Little, at least in 10. There is one cloth offering, a sp/haste belt called Cord of the Patronizing Practitioner in the 10 man version. The 25 man version offers a sp/haste trinket (Bone Sentinel’s Amulet), a dagger (sp/crit, Frozen Bonespike), another belt (sp, crit, AND haste, Crushing Coldwraith Belt), and a ring that might not be bad in a pinch (sp/haste/mp5, Marrowgar’s Frigid Eye).
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