Posts Tagged Ice Cream Social
These screen shots (and more!) brought to you by a dozen or so attempts on LK 10. We seemed stuck at phase 2, but that’s typical for us. We hit a wall, wander off for the night, then come back next time with a fresh look and storm on ahead. At one point I was laughing so hard I couldn’t breathe, though, so it wasn’t a bad night at all. XD I hope I didn’t use too much levity to counter the wipes! There’s a fine balance between “enough sillyness to break the tension” and “so much silly we’re not focusing”.
I’ll come back with some constructive disc priest tips, and an overall strat, once I’ve…you know…seen the rest of the fight. I can say that disc priests are pretty hax in this encounter, though. OM NOM NOM BUBBLES.
I have more screenshots, but I didn’t get to go through them all last night and edit them for blogging. So on to a few from the altitis weekend!
Now that I’ve hit the 60s, I need to get beyond “castery type stats” as a gearing plan. LEVELING GUIDE, HO.
Death Knight Ambrosine doesn’t actually feel ready for this DK nub tanking business. I cried a little inside when I ended up with warlock in the party–they’re the bane of my WoW existance. Way to be cruel for my first time tanking as a DK, Blizz. :P
BABY MOO DRUIDS. :D We’re trying to come up with some good RP concepts for that pair, but I’ve always struggled with Tauren for some reason.
I love coming up with nick names for various things in the game, and I can’t be the only one. What are some of your personal (or guild) favorites?
ToC = One Room Raid
ICC = Ice Cream Social
Blood Princes = Sparkle Twilight Party
Warlocks = Whorelocks / Floor Smears / Floor Tanks
Rogues = also Floor Smears / Floor Tanks
BWL’s Suppression Room = The Depression Room (yes, that’s an oldie)
Princess/Stinky = Ugly Puppies
Felhound = Radioactive Puppy (or just Puppy)
Spirit Beasts = Pew Pew Moonfire Kitty
Devilsaur = Fucking Big Pet In The Fucking Way (oops, maybe that’s just Josh…)
Beastial Wrath = RAWR Red Pet
Ele Shaman = Lightning Turret (o hai Krikket)
…I’m sure I’m forgetting a bunch.
Blood Prince Council, AKA Twilight Sparkle Party
This is a 3 tank fight-even in 10 man. Valanar and Taldaram (henceforce, Val and Tal) should be tanked by normal tanks. Keleseth can be tanked by anyone with a ranged attack. In 25s we stick our paladin on him because, well, in 25s we have 3 tanks.
The Kel tank is going to be wandering around the room trying to pick up those floaty purple-blue orbs. Invariably some DPS happy schmuck with AoE is going to pick up one or two, but you should yell at them and then grab all the rest.
The orbs reduce the shadow damage you take, which is very important because all Kel fucking does is chuck shadow bolts. They follow the last person to hit it, and don’t have a real aggro table. They do fade after awhile, so you’ll pretty much be wandering around seeking more perpetually. Try not to run through half of your raid while empowered shock wave is incoming, okay?
The Val and Tal tanks have an easier job. Stand there and tank shit. In our 25s the Val tank (I think) is actually up against a far wall, allowing them and their healer to stay out of the way whenever their boss isn’t the focus. This way there’s less screaming “stay the fuck away from me during fucking empowered vortex you fucking useless fuckwits!” at their screens.
Okay, I’m about to explain a very difficult concept, so pay attention.
Stay the fuck away from each other (except for when you all need to NOT stay the fuck away from each other).
Got it? No? Okay. Basically, you need to stay 12 yards away from every fucking one. Unless you’re melee, in which case you can continue your usual happy hump the boss’ ass pile until you see your empowered vortex warning. Then you scatter to the winds–preferably not all in the same direction, and not all on top of healers. We’ve actually had to assign melee DPS directions to run, and this may not be a bad idea for you, either. The OTHER time you don’t stay spread out is when there’s a empowered fire ball floating towards someone. Then those of you in the area kind of scoot together because it’s the old “the more people there are, the less damage there is” trick. As soon as it’s done it’s burney thing, everyone has cooties once more.
Ranged should just spread out and stay there, damn it. That means you, warlock who keeps wandering into my range. Yeah, you.
Hunters (or some other ranged DPS, perhaps, but we have eleventy billion hunters) tend to have another task: watching for floaty orbs. No, NOT those dark float orbs–the sparkly orange ones. Those can NOT touch the floor. Ever ever. Your healers will cry at you over the AoE damage if they touch the floor. They tend to appear long the sides/back of the room, so hunters should be assigned an area to watch. If you only have one in your corner of the world, sic your pet on it. As long as it’s not on the stairs, they’ll happily keep the ball off the floor by themselves. The stairs will sometimes wig the pets out (though spirit beasts and wind serpents, due to their ranged attacks, handle things on the stairs just fine) so you might have to pew pew those on your own.
The tricky part of this for us is healing the wandering Kel tank. Assigning a healer to follow them is suicide–this is where holy pally beacons often come in handy. Beacon the Kel tank and throw some supporting heals on him whenever he happens to wander into your range. Another option is to have two healers keep an eye on him, one for each side of the room–when he’s out of range for one, he’s in range for the other.
Otherwise, assign your usual tank healers to the other two tanks and raid heals as normal. If you have your Vel tank and his healer stuck over on one side, be sure that another healer is lurking within range, just in case.
I will be explaining this mostly from a 10s standpoint, as I’m most familar with that version of the fight.
-OMG DPS FASTER FASTER FUUUUUUUUU-
-Hug people with stuff that is good!
-OMG OMG OMG THE TANK, THE TANK HEAL THE TANK OH FUCK
You know that whole swap tanks at a certain # of debuffs routine? Yeah, that again. Tank him in the center and swap at 9 buffs. You do not want 10. At all. Ever. Be careful just after the switch that you do not pull the boss back onto yourself.
Do your best lawlDPS when you’re not tanking.
The boss will also have a stacking buff on himself-Inhale Blight. At 3, it’s ouchy, so you might want to have an itchy cooldown finger to take the pressure off your healer.
This fight is…all on you. No pressure! None at all!
3 ranged (8 in 25s?) need to fan out in front of the boss. The fewer healers you stick out there the better. These players will occasionally be hit by Vile Gas, causing them to vomit uncontrollably (hence why having healers out there is bad!). Spreading out is important because no one wants to get vomited on, okay? Ew.
The DPS most hindered by movement, along with the melee, should be right behind the boss.
Periodically during the fight spores will appear. In 10s, there’ll be 2. EVERYONE needs the buff provided by the spore-so there should be one in ranged and one in melee. Sometimes they spawn this way-sometimes they don’t! Typically we pick one person in ranged who gets a mark on their head and is the designated Spore Hug Person. If there’s a healer in the back, it’s usually them, so they don’t have to move.
If the spore spawns in ranged, then all of the ranged give the designated a person a hug until the spore asplodes. If both spawn in melee, the raid leader should call out who has to run to the back.
The melee group should scoot under the boss a bit so that the tanks get the spore as well. Once the buff has been dispensed, return to your spots.
If you don’t have the Inoculation from the spores, you will die during Pungent Blight. End of story.
Aside from that, DPS your hearts out.
This fight can be 2 or 3 healed. BoO tends to 3 heal it-we found the damage that went out was a bit too much for 2, though we did scary dances with the enrage timer that way.
For the raid healers it tends to be business as usual (aside from the whole deal with the spores, explained in the DPS section). For the tank healer, at least when you first start downing this boss, you’re going to spaz. After a couple of upgrades I didn’t find it so bad, but the first time? I was scraping the bottom of the mana barrel, and on one attempt the tank died because I took 1 GCD to fiend.
Yeah. There’s my tip of the day: fiend when the boss has 1 or 2 stacks of Inhale Blight, not 3. Never 3. Forget using Hymn of Hope on this fight-not happening. Same thing applies to other healers-if you have a mana regen ability that eats a GCD? Be careful!
Dear Love is in the Air,
Please go die in a fucking fire. You plus Lunar Festival plus 25 of us in a raid plus the USS Lagship Battle = FAIL.
Nothing like spending some time grinding our gears on Lady Douchenozzle only to then run straight into…wiping on Gunship. And not even our usual lol wiping, no, this was “I’m going to cast Flash Heal and SOMEDAY IT MIGHT ACTUALLY GO OFF oh look the tank died” wiping. This was “Hey, it’s faster and safer for me to fall off the edge of the enemy ship than it is to try to rocket back” type wiping. What the FUCK, Blizzard. I should not be sp strongly reminded of the days when I ran Molten Chore with 256 megs of RAM.
I hate you with the passion as bright as a billion burning suns,
The Priest Who Was Glad She Had Bubbles
But at least it was a full 25 man BoO raid. Not without its issues but…ALL BOO.
Disclaimer: this is just how I do it, and I’m usually the only holy paladin in the group. If you have more than one, Beacon assignments and whatnot will probably be a bit different.
This is the OHMYGOD SO MUCH DAMAGE, WHYYY fight, and one where we holy paladins really shine. The damage comes fast and heavy, so you have to be on the ball about topping it off. What happens if you take a break to rest your poor Holy Light finger for a few GCDs (or worse, if you’re repeatedly boner spiked)? DEATH, that’s what.
Yeah, you did that. Anyway, you will probably be assigned to the MT for this fight, and you will want to put your sweet, delicious Bacon Beacon on the OT, who will be taking quite a lot of damage as well. Especially when he stands in the Coldflame. Stick yourself in with the caster dps group, who will probably all be standing within Marrowgar’s hitbox, because that makes things easier for everyone, especially when it comes to Bone Spikes, because if you have to count on dps to come find you in order to break you out, you’re probably gonna die.
Possibly the hardest part of this fight is the cat herding fest that is Bone Storm, because everyone is going to scatter, and they’re not all going to go in the same direction. Ideally you should stick on top of your tanks so that you can quickly get back to healing them ASAP when this part is over, but if you’re like me you probably just run to a corner while going OMG QUIT FOLLOWING MEEEE. We keep raid markers on the tanks so that we can quickly find them and stack back up. If you run a 51/20/0 build, Bone Storm might be a good time to pop your bubble and Divine Sacrifice, if you happen to notice a lot of people waltzing through Coldflame or trying to give Marrowgar hugs. Just … don’t sacrifice yourself without bubbling, unless you’re prepared to stand still and heal all that incoming damage to yourself, which will be hard. Bone Storm is also the best time to pop your Divine Plea, but because chain casting Holy Light is very draining, you’re probably going to have to just use it when you can.
Assuming that everything goes well, Marrowgar will keel over, you will cry because spell plate is a myth, and then move on! \o/
During Phase 1, I find it more useful to have your Beaconhax on your assigned tank so that you can help out the raid healers, because this is a fight where people will inevitably stand in things and take stray damage. Do remember to keep a close eye on your tank’s health though, because he will sometimes be hit mercilessly by empowered mobs, and you’ll need to give him extra attention. For the 25man version, you will want to stand roughly in the middle, so that you can help out the other tank healers when their targets are taking extra buttloads of damage. Curse of Torpor will be a big pain in your side for this fight, because it will lock you out of one of your spells (probably FoL or HL, depending on what you were casting when it hit you) for 15 seconds. It’s annoying, but shouldn’t be too hard on you.
In Phase 2, you’ll only need to focus on one tank at a time, but they will be trading off. I like to put Beacon on whichever tank currently has aggro, but if I’m having mana issues (LOL DOES NOT COMPUTE), I’ll just keep it on the MT. It’s nice to help out your raid healers with the Frostbolt damage when you can, and if it looks like everyone’s getting low, there’s always the bubblesac option.
This is the easiest Lower Spire fight, which means that BoO will always wipe on it once. Chances are that your raid leader will want you to stand on the ledge between the canons, toss Beacon on the tank who’s going over to the enemy ship (… we call them the Away Team), and keep the home and away tanks both healed. If you whine about being bored and getting cheated out of using your rocket pack, which I may or may not do, you might get to be the Away Team healer, YAY. In which case your major obstacle will be hearing when to go over and back on top of one of your guildies playing “I’m On A Boat” over vent. /facepalm
The Away Team tank will take a lot of damage when he goes over, so be sure that you keep an eye on him. Otherwise, this fight is mostly about keeping your eyes on Grid/Vudho/what have you and peppering around FoL where needed. If you get a lot of aggro from the Axethrowers, BUBBLE then yell at your tanks.
Another fight where everyone will be pleased to have your Beaconhax. Once again, you will probably be on the tanks. I heal the first tank to take Saurfang and put Beacon on the second. This means that when Tank 1 has him, I need to focus primarily on healing him, and when Tank 2 has him, I can help out the raid healers by keeping people with Boiling Blood topped off and healing anyone who gets hit by the blood beasts’ melee. As usual, if you don’t have mana issues and would like to, you can simply switch Beacon from tank to tank.
When Saurfang hits 100 Blood Power, that’s when you go FUUUU and things ramp up. You need to put your Beacon on the person who gets Mark of the Falling Champion, and then you need to heal the tank with the aggro for all you’re worth, to keep the Marked person up. If Blood Power management is Not So Good, you get to play YAY SOPHIE’S CHOICE and decide whether to stick with the original Marked player, or switch Beacon to the new one. If it’s a healer or a tank who gets the Mark, they also get the Beacon. If it’s between two dps players, I’d recommend keeping up a player who kites the blood beasts. If none of those are factors, just slap it on the person you like the most. That’s right, everyone be sure to lavish love on your paladin healers – it may save your life! I take bribes in the form of unicorns, rainbows, and hugs.
If you have a group that can successfully manage Blood Power and you don’t break out in a cold sweat from healing stress, then YAY TIEM FOR PLAGUEWORKS. Just uhm, maybe don’t forget to bubble if you’re the first one to zone into the next wing, because the mist wants to give you not so nice cuddlings.
There’s a few number of ways to handle this boss, so let’s poke at them!
Saurfang stands on top of the stairs. Everyone else except for your two tanks should stand…not on the stairs.
Welcome to Yet Another Tank Swapping Fight. This time, if you fuck up, the boss heals like OMG WHOA and your DPS screams at you and your healers weep. Okay? Okay. So when he puts Rune Blood on you, scream TAUNT, TAUNT into your mic really loud just in case the other tank is reading 4chan again.
There’s a soft enrage at 30% to be aware of.
Cranky Tank also likes to use Shockwave when the adds spawn so that he knocks one silly.
First off, your third healer (or whoever your bitch healers are in 25s) need to go DPS. A holy pally and a disc priest is an AMAZING team for this, but most things work. A disc priest on the raid can help reduce the amount of blood power he gets from his blood novas, by bubbling the nova target. At least I think that’s how it works…I’m normally shadow this fight. Or huntering. >.>
It doesn’t get frantic for you until he throws a Mark of the Fallen Champion on someone after 100 BP are gained. This is where paladin Bacon Hax can come in handy-beacon the Marked target and continue on as normal. I’m not a fan of letting the Marked target die if at all possible, because sometimes it’s a healer and well, that just sucks. When there’s two Marks up…uh…uh…well, then you pray that your DPS is on the ball.
Ranged, spread the fuck out. No, really. If you’re giving hugs to each other, you’re increasing the about of BP. :(
Anyway, two of you (or…more of you for 25s…man I don’t even know how many spawn for 25s, I should) will probably be assigned to deal with the adds, and this is where things can vary.
We’ve had two hunters kite them, usually with ranged DPS switching targets to get them down. Use frost traps, etc. If you’re not toting around multiple hunters, a boomkin can root/typhoon if it gets too close. YOU DO NOT WANT THEM MELEEING ANYONE. This creates BP, and BP creates sad.
We’ve also had a hunter kite one while melee DPS stuns and kills the shit out of the other one. This is only advised if you have a way to keep it stunned: see above CAPSing.
When not killing beasts, DPS the shit out of the boss-you know, like normal.
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