Posts Tagged Ice Cream Social
The goal of this fight is to sink the enemy’s battleship. It’s the Wrath version of the Chess Event, so this is going to be a Strat Guide Lite because…there’s not a lot to it.
A tank, healer, and some DPS stay on your boat to defend it from attackers. Aside from making sure that everything is aggro’d on someone (because otherwise they’re damaging your ship), this is loleasy.
A tank, a healer, and some DPS get to be the Away Team and beam rocket over to the other ship. If we’re being lazy and three healing it we send two healers over, but one could easily go DPS and help pew pew the mage down. The mage is your only target-the tank just tanks the enemy commander whosit but isn’t DPS’d at all. The hardest part is jumping back all together-if the tank jumps back before you do, you go splat. I know this from experience. \o/ Make sure to call it out on Vent.
Typically two (usually melee) DPS that are on the away team are also manning the cannons. Your sign to board is the cannons being frozen, anyway. While the cannons are not ice cubed, pew pew the NPCs, because if they don’t die, they get stronger, and stronger NPCs are teh fail. Ranged DPS can help out with this as well between attacks.
Kills things, collect loot, done. Oh, and if someone gets stuck on the enemy ship as it leaves, lol at them, because they’re screwed.
ETA: Circles are bad, don’t stand in them. The other ship has cannons too, after all.
It is highly recommended that you run with a bear at least once. This has little to do with the fight itself and everything to do with seeing a bear with a rocket strapped to its ass.
Lady Deathwhisper, like Thorim, is all about the first phase. Once you have that down, the second phase is relatively cake-like.
…please note that I’m only discussing the 10 man version, because that’s all that I’ve seen. I don’t want to contemplate MCs, too!
A priest putting up Shadow Protection can help take some of the sting off the boss’s random shadow bolt chucking, though a paladin probably wants to keep imp devo running even if you don’t have a priest.
Don’t stand in death and decay!
Floaty ghosts called Vengeful Shades are for OMG GET AWAY GET AWAY. They go asplode.
When we tackled Lady D, we had 3 melee and 2 ranged. Putting the ranged on the boss and the melee on the adds worked fine for us, but you may have to adjust depending on raid comp and who your heavy hitters are. Some people have all DPS switch to the adds, then back to the boss. Pick your poison.
The left side will spawn two melee adds and a caster. The right side will spawn two casters and a melee. Split your tanks as best you can-we had pally left, warrior right. Left’ll spawn first. Every so often Lady D will empower a mob. The big, ugly hulk looking things some of them turn into hit like a freight train! Rotate cooldowns if you can to give your healers a break when those mobs are out. You can kite them, too, but we actually found it easier to stand there and rotate cooldowns. The reanimated skele dudes (Adherent) don’t hit quite as hard but are still a priority. Of course they are also immune to physical damage. Have fun with that.
One person should run over and be ready to pick up the boss just before her mana shield pops. She has a threat reducing debuff that will have you swapping tanks every couple of stacks or so.
Kill the things you are told to kill (depends on if you’re splitting DPS or burning the adds). Pay attention to the magic/physical immune reanimated mobs.
Kill empowered and reanimated things first.
When the boss enters phase to, HANDS OFF until your tank is ready. Be mindful of your aggro due to the debuff put on tanks, which lowers their threat generation.
Have interrupts ready for when the boss casts frostbolt. Frostbolt is fail.
Make green bars full.
In the first phase, beware Big Green Ugly Hard Hitting Mobs of OW.
Watch your raid frames for the Red Square of Someone Made A Mob Angry around someone other than your tanks, because someone somewhere is going to aggro something they shouldn’t have while the tank is cussing and trying to finangle multiple caster mobs into position. It might even be you. Damn healing aggro.
Late last night, a guildie named Makks logged on. He’s one of the RL crew, albeit one hardly seen…and he hadn’t really logged on to play since, oh, Naxx. So here’s this tank in pre-Naxx gear not even all gemmed and enchanted.
“Let’s run heroics!” I-apparently in a crazy mood-cheerfully suggest in /g.
I haven’t spammed heals that hard outside of a raid, but we got through H UK and H OK (!) just fine. I was entertained and he even got a couple of upgrades. None of the pug DPS said a word about his gear, either! Of course when said tank is lugging around a t9 priest
I actually highly reccomend hauling around baby!tanks for the bored, overgeared healers. Think of it as practice for H-HoR and the ilk. SPAM SPAM SPAM SPAM OH GOD MY MANA SPAM WHY DID THE DPS BACK INTO THAT ADD PACK SPAM SPAM.
Went back into ICC. I am not as amused by the Gunship battle as some people, probably because I was the first…and second…to bite it. I was a mite too slow to get off the enemy ship, and then I was b-rezed into a rocket. GG, Kotakh.
Deathbringer Saurfang can die in a fucking fire. Holy shit WTF. It was a bit healing intense for us (though we were running tree/disc priest/holy pally again). Then we lost a hunter, because said hunter is utter fail and I swapped out for mine so that I could try to kite the adds.
Speaking of ICC bosses, back to writing strats for me! I mean no one listens when I explain fights on vent anyway (HAET) but at least some of you READ them.
So BoO poked it’s head into ICC10. Trash was boring this time around, resulting in my 1) running in circles and 2) casting Mind Sear. It was rather amusing to watch our rogue Eviscerate try to disarm the traps and-on at least one occasion-fail miserably and almost get eviscerated himself. Eviscerate is probably the rarest of rogues: one who receives bubbles from me. He’s defying my stereotypical hatred of his class…damn it.
Marrowgar, however, was…not easy. We one shot him, yes (probably in part due to our previous attempts on 25) and didn’t even lose anybody, but it was a near thing. As a healer, at least, I did a lot of flailing and muttering OH MY GOD OH MY GOD under my breath, particularly when my fleeing from the whirlwind o’ doom resulted in me being no where near my assigned tank.
We did it with a tree, a disc priest, and a holy paladin-perhaps not ideal, but it’s actually a combination I adjusted to in Ulduar. Since the paladin has Bacon Hax, I tended to sprinkle bubbles on the raid a little more (occasionally a bubble and a sliver of health was all that stood between someone and death-meep!). This did stretch my mana pool a bit, but a couple of shadow fiends and one lonely mana pot got me through.
So yes, we one shot Marrowgar, and all agreed that it was glorious. Then…then we went to Lady Deathwhisper.
Deathwhisper was…not one shot, but like Thorim, the first phase is key. Once you figure out how to handle the adds, you’re golden. We had two ranged on the boss, the rest (all melee) all the adds. We had no way of handling the deformed uglies aside from…well, face tanking them, so we rotated cooldown because they hit like god damned freight trains. We got her into phase 2 once then wiped, so even though it was time to call it we said…no, no, fuck it, we’re doing this.
Now, historically, we should have walked in there and wiped to something retarded, because this is BoO and that’s just what we DO on the “last try, we were so close!” pulls. This time however, we handled phase one and and smoothly moved into phase two and…ta-da, loot.
I was really fucking pleased, let me tell you. I can’t wait until we go back on Monday.
/rubs her hands together
I will be revising my Marrowgar strat that I posted now that I have a better grip on the fight.
Dear Blizzard: those sneaky trash mobs? You know the ones who act like wall statues and aren’t even clickable until you innocently pull the other trash and they come OMNOMNOM your face? Yeah, fuck you for the Surprise!Buttsechs mobs.
Yeah. ICC25 did unpleasant things to BoO last night, but…that’s okay. Some people questioned why I even took us in there, but the answer is simple: because if I didn’t make a stab at 25s, then I’d have people asking why not, just as I had people asking why we didn’t do TOGC. Well, now you know: Lord Morrowgar lawn mowers us to death, that’s why.
On to 10s!
I swear to god though, people need to stop being so negative. If Cranky Tank keeps it up I’m going to MAKE HIM QUIT THE GAME AGAIN for my own sanity. Maybe I should re-dub him Emo Tank or Downer Dude.*
*In Josh’s defense he has issues every winter, and he’s been sick as hell lately, but geez. Me, I’m just tired (because when he’s sick he doesn’t sleep well, and when he doesn’t sleep well, neither do I).
I know that Social doesn’t match the last C. Shut up. I like it.
“I see…only darkness…”
Now with actual experience!
Lord Marrogar is not a complicated fight. He uses several mechanics that-GASP!-we have seen before. First things first: have everyone target the boss and note the red ring beneath him. Cluster up right there, BENEATH the boss (though not hugging the tanks) because that way, you won’t have to deal with the fire. The only ones who have to worry about that are your hunters.
Remember saber lash? Of course you do. Hug your fellow tank(s) with the desperation of…well, someone who will die if you don’t. You need 2 of you for 10 man and 3 for 25. He’ll whirlwind, and it’ll be ouchy, but don’t let the boss stray too far from you during his lawnmower rampage because it’s also an aggro dump.
If you ventured into the Black Temple, you may have memories of having to free impaled players. If not, then think of snobolds…only in the form of a bone spike. And instead of sitting on your head going OMNOMNOM, it’s using your body as some sort of gruesome flag. Yeah. That sucks, so free anyone impaled with bone spike. And did I really just use impale and bone in the same sentence without coming up with something witty and perverted? Damn.
Also, the whirlwind? Aggro dump. Say it with me, kiddos: STOP DPS. You should be scattering away from the boss, anyway.
See: above commentary in ranged about freeing people with bone spikes. Also, this boss does a whirlwind. More than that, he does a whirlwind that LEAVES A BLEED after a couple of seconds, so for the love of all that is holy, GET THE FUCK OUT OF IT.
Oh, and there’s fire. Don’t stand in it. Though if you’re not a hunter and you’re standing in it, you’re in the wrong damn spot.
Be prepared to heal the hell out of the tanks. We had two healers (disc priest and holy pally) on the tanks and a resto druid watching the raid, but during whirlwind expect to be sprinkling some heals everywhere even if you’re on a tank. Bubbles are your friend.
Loot of Interest to the Disc Priest:
Little, at least in 10. There is one cloth offering, a sp/haste belt called Cord of the Patronizing Practitioner in the 10 man version. The 25 man version offers a sp/haste trinket (Bone Sentinel’s Amulet), a dagger (sp/crit, Frozen Bonespike), another belt (sp, crit, AND haste, Crushing Coldwraith Belt), and a ring that might not be bad in a pinch (sp/haste/mp5, Marrowgar’s Frigid Eye).
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