Posts Tagged nerf
Yesterday, I dusted off Lyrandre and sent her to go swim her way through some questing.
Today, I hear about PW:S getting nerfed.
Coincidence? I THINK NOT.
So many toons, so little time. My priest needs some badges still, because I…still have some trophys in my bag to make use of. My hunter needs badges because she only has two pieces of t9 and also has some other gear to replace. She’s also back to being my primary alt, since I fail at shadow priesting and use her to step in for 2 heal situations.
My paladin technically could use upgrades, but she’s gathering dust. We don’t need her right now. My warrior could use a LOT of badges and I do like warrior tanking, but if you’ve been reading along you’re also aware of the fits of screaming rage pugs cause me with her. O NOES BLUES WHY DIDN’T YOU DING WITH PURPLES YOU FAIL TANK.
A lot of that is related to speed. People want fast, so that they can run more heroics and get more badges. Blizzard is even catering to this, nerfing certain longer instances.
Oh, Blizzard. I don’t want you encouraging people to be speed happy douchebags. Speed happy douchebags (be they healers who bail, DPS that pulls first, or tanks that rush ahead and pull half a room at a time) are annoying. No, no, more than annoying. Rage inducing.
I mean I want to run more heroics, sure! I just want to run more heroics with people who aren’t dicks. I guess that the nerfs will make it easier on my poor warrior-assuming, of course, that I can ever bring myself to touch her again-in one respect…but…meh.
Of course I understand that Blizzard is trying to curb one kind of stupid (bailing on lengthy instances) with these changes. I also understand that they can’t do anything about the kind of stupid that is irritating me (o hai, jerkfaces)*. But you know what? I’m going to bitch, anyway, because it keeps me from throwing things around the room.
But if you’re going to nerf something, can it be those first whelp pulls in Oc? I hate those things, they’re annoying. :(
*Rating systems scare me, exactly because I CAN seem to be the worst tank in the world sometimes. D:
Ron warned me that he’d run a thing or two since the patch in which we’d been sneakily nerfed, and that he’d definitely had more mana issues. I walked into Ulduar blind, and…didn’t feel phased. Did I have issues? Yes. Were they terrible? Not so much. I’d use my shadow fiend at 75% mana, pop a mana pot later if I had to, and then if things got drastic later in the fight, I usually had either my shadow fiend back or found a chance to use Hymn of Hope. Perhaps it is my dusty memories of 15 minute boss fights that enables me to smothly adjust, and plan accordingly. I know I love having all these tricks up my sleeve.
Group 2’s composition was shuffled more than slightly, due more to availability than anything else. It was very good to be raiding with Josh again. As he explained fights on vent, I abused /rw to clarify points, add things he didn’t think of/forgot, or playfully mocked people.
Healing assignments always feel vaguely silly on 10 mans, but we’ve settled into the same pattern for both raids: holy paladin on the tank, raid healer (druid or holy priest, mostly) on the…well, raid, and the disc priest playing a back-up role in which we bubble every damn thing and use penance to save the day.
One of the largest problems I had with healing in Ulduar was…range. I think that for XT, the raid healer and I will have to be more conscious of splitting the room in half, so to speak. We lost more than one DPS to their being our of range at the wrong moment. I’m not sure how to explain my death on our successful attempt, except to say that bombs should not blow up next to me when I’m low on health. :( Range was also an issue with Ignis for the people taking care of the adds. Having to move makes me all the more glad for PW:S, renew, and penance.
Rorfax and I also found it helpful, for fights like XT with periods of raid-wide AoE damage (Tantrum), to assign ourselves to groups to heal up so that we weren’t overlapping each other while the other five people died. Of course then I’d go to toss my PoH and half my group would be out of range, but that’s a whole ‘nother kettle of fish.
I also tossed bunny ears on Kyr a couple of times just because I could. This was not at all helpful, except perhaps to (my) morale. :)
Ignis. Oh, Ignis. We downed Lootmobile, Razor, and XT, only to run into the wall that was Ignis. While this was good progress for group two, here’s what I think of Ignis and his vibrating crotch pot:
I mean seriously, Blizzard. Vibrating crotch pot. I was also dismayed to find out that achievements conveniently cover MY ENTIRE GRID SET UP. Must…turn…that shit…off. It did do something for the old joke of calling Hot Pocket’s Molten Magma Pockets, though.
Also, I do not like having two firey tornados chasing me away from my tank. It makes it very hard to heal said tank. >:| We’ll not mention the unpleasant memories of the Great Tornado Gang Bang of Zul’Aman that were dredged up, either. Grrr, trash wipes.
We ended up 2 bosses “behind” group 1, but my frustration is much lessened. I figure at some point that perhaps they’ll hit a wall that won’t bother us so much, and beat them to the punch on something. :)
And of course, this is what we’ll tell Ignis on Monday:
You know I completely forgot what I had the Zoja is a nub tag on here for until just now: I wanted to share fellow guildie sillyness. Last week in Ulduar, Zoja switch to arms for trash and and then went to tank a boss…and everyone wanted to know why Mortal Strike was up on him. Hmmmm. I wonder. :D At least I had my mace out this time.
Via WoW Insider:
Base regen (which is an equation that factors in both Intellect and Spirit) will be nerfed by about 40%. This means the mana you would regen while just standing around doing nothing will be quite a bit lower than it currently is. However, in exchange, regen-while-casting talents such as Meditation, Intensity, Spirit Tapand many others, whille be buffed so your in-combat mana regen shouldn’t be harmed very much. It’ll essentially prevent you from trying to wiggle in and out of the 5 second rule for big regen ticks, while not terribly bothering your mana regen while you’re actually doing things.
From a purely holy paladin and disc priest perspective, I’m not batting my eyelashes yet. As I said before, we’re the chain-casters of the healing crows. We never relied on the 5sr to begin with. As long as our casting mana regen remains relatively unchanged, we should be okay.
As always, it could tip the boat for some healers border-line in skill, but…eh. Adaptation is fun, kids!
I might reconsider some of my int gems, but probably not. It’s still a pretty glorious stat. The only thing I worry about was touched on here. With the Divine Plea nerf so negligible, will they beat us with the nerf bat again? Or will it actually matter that much more in Ulduar?
The one thing that does trip me out is where it was said (Keeva’s my source here, can’t read the damn blue posts), “The goal is to have mana last about the same for all healers. ” Wait, what? For all my years as a paladin, we’ve been the mana-for-eternity gang. That was, like, our schtick. You want to make us ALL last the SAME LENGTH now? Or are they doing their “When we mean healers, we mean the healers not paladins” thing again?
Since paladins don’t rely on any of those abilities for mana regeneration, we lowered the healing penalty of Divine Plea to -50%. We are also likely to make Spiritual Attunement provide less mana for non-tanking paladins. We are not touching Illumination for the moment. Nor are we lowering the effects of Replenishment (though as I have suggested, it would be our likely next target if we aren’t happy with the results of these changes).
Nerf Illumination again and I’ll hurt you. Although you might make the HL spammers cry, and for that I’ll laugh, if only because I met a few too many “OMG THIS IS THE ONLY WAY TO HEAL” ones. But seriously, no, don’t go there.
SA? I don’t get too much mana back from that anyway. Holy pallys don’t get heals from other healers, silly! You’ll just be hurting the ret pallys!
Must. Level. My. Priest.
Later today: Healer friend Dailies, Sholazar Edition. Yes, I got off my lazy ass and prepped. At 6 am this morning. PROOF THAT I LOVE YOU GUYS.
So last night was our first Naxx run since “the change”. I also ran with two healers I’ve never run with before-our disc priest, Preamus, and a new resto druid. Kysomething. Her name is Amy, so let’s just go with that. Amy and Ron were my healing crew, and we cleared all but Spider + Sapph/KT.
It was a good run. Supporting a “weaker” 3rd healer was no problem since Ron and I are teh win and could probably 2 heal it, and our DPS was teh win so it was cake. It was nice to have someone to throw the spellpower leather at. I had to retrain myself to work with a druid raid healer though, and not FoL snipe all her work.
My overhealing shot through the roof, but I didn’t notice the Divine Plea nerf at all. If I had mana troubles, it was because Steve forgot to swap the Sanct buff over to Wisdom for me. Even then I coped-I’m good at pulling heals out of an empty mana bar.
It was the changes to seals that screwed me up more than anything. I’d glance down at my bars, ready to rebuff it and…it was still there! Holy shit! I spent all night tripping out over it, and/or rebuffing it unnecessarily. I think that Kyrilean summed it up well while I was talking his ear off today:
DP – not a problem. Annoying, but not a problem.
Seals?! Major problem. I keep casting it every 90 secs!!
Only he said it with less capital letters than that, but I’m a nice copy editor, too.
So in short: nerf? What nerf?
And just in case you were wondering: http://hastheicestonemelted.com/
“Amber, you just posted. Why are you posting again?” because now that I’ve gotten my babbling out of the way, it’s time for SERIOUS CONTENT.
Let’s talk about Divine Plea as if everyone else isn’t, already! I am a special and unique snowflake with something special and unique to say!
So, about that Divine Plea nerf they’re tossing at us.
O noes! We’ll have to be more careful when we use it! While I agree with Blessing of Kings that it would be nice if we could cancel the effect “just in case”, I think that if we juggle it carefully-using Avenging Wrath to negate some of the healing loss (just as I use it now to negate ALL of it) would, I think, make it usable even in a “I need to stand still and spam” situation.
Perhaps toss a warning to your fellow healers, asking for a HoT or something on the tank (or whatever your target is) to make up for the hit. Maybe a priest bubble, too. What?! Teamwork? 4srs!
I was tempted, at first, to suggest that it become a channeled effect like the Hymn, or Evocate-but then I realzied that sometimes the only time a paladin has to take a ‘break’ from healing is when we’re moving. Moving + channeling = fail, so I think that Rohan’s idea of a heal itself breaking the mana regen is better.
But I’m okay with the nerf as is. I don’t find the need to spam it on CD as is, so why worry? I’m going to spaz over the supposed difficulty of the new instance when I’m beating my head against it, not before. I’ll just try to only use it when I also have Avenging Wrath available or thei ncoming damage isn’t high, and maybe add a little macro to it letting my fellow healers know. Ta-da, effect minimized!
And just a ltitle priest change I found:
“Inner Fire duration has been increased to 30 minutes and can no longer dispelled.”
Sweet! Now it won’t have fallen off because I’ve forgotten it quite so much. Ditto for the change to paladin Seals.
The Holy Light Glyph Nerf – or Why This Paladin is Cranky
Alright, so I can, after calmly reflecting, see why this was deemed “OP”. I am, none the less, exceptiontionally cranky.
I’m remembering 5 mans in which I wanted to shriek and stab things, before I got my Naxx25 gear. I remember solo healing AoE happy fights and grimly facing the reality that I can only seem to keep 3 people up at a time in situations like that.
If 20 yards was too much, then 8 yards is too few. For the love of all that is holy, I just want to be able to cope with aoe damage somewhat without giving myself a heart attack in the process.
A raid example of this is last night’s 10 man OS. Our new holy priest, bless her heart, just kept going splat. It was a combination of her being new to the group and our DK being relatively new to raid tanking-I don’t think he’d tanked OS at all before, and he was having tab targeting issues to boot. So, who ended up the only living healer for a good chunk of time? And early on for one of the drakes to boot? Yup. Me.
Maybe I don’t want to play frantic whack a mole, Blizzard. *Makes strangling motions with her hands*