Posts Tagged Priest
I was slogging through my feed reader earlier when I came across 2fps’s post here.
I can’t comment while I’m at work and I’ll forget by the time I get home, so TIEM FOR POST.
Way back in BC when my guild was faltering on Gurtogg Bloodboil I talked to the healing lead about possibly speccing into a deep Disc build for Pain Suppressioning our clothies on the Fel Rage. … Of course, nothing came of it because Holy was such a powerhouse by comparison.
Wrath launched and it seemed like Blizzard was listening to my stump speeches because Disc suddenly blossomed into a real true healing spec competitive not just with its Holy counterpart, but with any other healing spec from any other class as well.
The unfortunate fallout of this otherwise awesome turn of events is that so many priests have completely forsaken Holy altogether. …
Here’s the thing: despite your objections and your hot displeasure, Holy actually is a great healing spec with a ton of awesome tools to bring to the table and you’re only gimping yourself and possibly your raid by sticking with vehement denials.
One of the BoO “catch phrases” is that Real Priests Are Holy. Of course half the reason anyone says this is to get my goat, but I am the only disc priest main in the guild right now. If holy has now become maligned amongst the general populace I am certainly uanware of it. It’s also silly.
One issue hindering the disc priest is that we don’t “stack” well. You can have three holy priests in a raid. Have you ever tried to raid with 3 disc priests? If you are going with the raid Bubble trend, then what you have is three priests sniping bubble targets from each other and generally going insane.
I don’t think that many holy priests turned away from their specs–not entirely. Instead, I think there’s several priests out there sporting both specs. Disc, for its many useful properties and holy for its…many…useful properties.
The biggest bonus to disc, though, is that I don’t have this big shiny announcement to the world when I fuck up and die.
I have always considered myself, first and foremost, a tank healer. I’ve been a little slow to catch on to the prevelance of “raid bubblers” lately, and I must admit it bemuses me.
Oh, I raid bubble. I raid bubble because I work with a holy paladin, and it’s easier for me to raid heal than the paladin…but I consider that something else I can do, rather like a druid can tank heal. I don’t gear for it. I don’t gem for it. If you told me I was never to heal a tank again I’d shank you in the face. It seems like the tank healing disc priest is becoming the more rare of the two, however.
I blame fights like LK. If you feel that you “need” bubbles on the raid, and you only have 1 disc priest (and really, who has multiple disc priests? We never have regular ones that attend all the time for very long), you’re not going to have them on your tank. Chances are, this means you found a holy paladin and they’re almost always on your tank.
I appreciate being useful…but I’d rather not be SO useful in certain situations that they yank me away from what I consider my main job. Hi, Blizz? I’m a tank healer, remember? Not a raid mitigatior who sometimes throws Pain Suppression on the tank.
Here’s a strange concept: give paladins some more raid healing toys to play with so I can make them the raid bitch sometimes! Gasp!
While I was playing blog reader catch up the other day, I stumbled across a post that touched upon disc priest gemming. I don’t remember which post it was, unfortunatley, but I did save the link to the PlusHeals forum thread on the matter, here.
I’m a little late to the party, here, but I felt like touching upon it regardless.
Rather than saying “if you don’t have mana problems gem SP” instead we should be advising people that “if you don’t have mana problems you need to cast more spells until you do have mana problems”… pushing people towards a state of OOMness will increase their throughput much faster than advising them to socket an extra 100-150 SP.
The INT that people socket won’t even make much of a difference in terms of regen, again gems are only going to provide 150-200 stat points. However advising people to socket SP if they don’t have mana problems tells people that their current level of casting is acceptable/optimal, when in reality 99% of priests aren’t casting using every gcd.
I gem nearly straight SP, the exception being whatever gems I need for my meta and maybe one or two other WTF gems because I…just seem to do that, sometimes.
I spam cast, because I’m I’m a spaz who can’t stand the thought of twiddling my thumbs. Oh, and being a FoL Pally spammer for years has something to do with it, too.
And, with the exception of a few fights (Fester, Twilight Sparkle Party), I very seldom go OOM. Oh, and gunship, because I do laps around the melee group casting Holy Nova, but that’s not a valid strategy by any means. That’s just me being bored.
Am I really that special? Do that many priests really sit around with a thumb up their ass? As a tank healer, how can you even do that? The tank is always taking damage! Even if he’s at full health I’m often casting, because crits = soap bubbles, and soap bubbles = free health for my tank. If it’s not a fight where I’m worried about dips in the tanks health, then I’m bubbling the raid. If you’re raid bubbling, well, there’s always something to be done.
Taking haste out of the equation, since I’m over the soft haste cap, I’m left with two choices: cast bigger heals but go OOM faster, or cast smaller heals and go OOM more slowly.
But I already said I don’t tend to go OOM. Even when I was trailing into ICC as one of the most undergeared healers we had, I never drained myself dry down to the last trick except on Fester. So taking THAT out of the equation…gee, bigger heals or smaller heals?
I think I’ll take bigger heals!
If you’re tank healing, you don’t always have the luxery of getting in a few more casts. You need a heal as quick and as big as you can manage, and no you cant’ always squeeze in a GHeal. So what do you want? A big fat FH or some big fat penance ticks! How do you get bigger, fatter heals? Spell power!
Maybe I’m missing something, but it seems to me that if you want to gem int, you’ve got an paladin infection in your brain…
I’m so button happy that I snipe bubbles on the raid from our second disc priest ALL THE TIME. I’M SORRY SHIMMER. >.>
When a guildie offered to pop into queue for FoS as heals so that my hunter wouldn’t languish forever, I gladly accepted. After proving to myself, yet again, that THE TRINKET DOES NOT EXIST, I hopped over to Lyrandre to return the favor.
It’s at the point now where anything but Halls of Reflection is boring. Thus I feel almost compelled to apologize to any group I’m in beforehand, because boredom does bad things to me.
Imagine this: you zone in to Forge of Souls. Your healer screams in party, “IF THE TRINKET DROPS WHILE I AM ON MY PRIEST I SWEAR BY ALL THAT IS HOLY THAT I WILL DROWN A KITTEN.”
You’d probably look at her at least a little bit sideways. Anyway, you move on. You make the first pull. This time the charming little space goat says something along the lines of “Bubble, PoM, renew, nap.” The other priest in the group laughs knowingly. Apparently napping isn’t actually on the agenda however, because during the next two pulls she is…hopping around the group casting Holy Nova?
Moments later you see “HOLY FIIIIIIIIIIIIIIIIIIRE” as she casts said spell on one of the mobs. The ret pally by this point is giving some of the casters hugs, but the priest does catch her before she dies. “Oh,” she says. “Someone actually needed healing.”
The paladin, blessedly in the spirit of the moment, replied with “I’m just helping to keep you awake.”
“Maybe I shouldn’t have raided the easter chocolate,” your healer confesses. Aha.
The run continues uneventfully–and deathlessly–with the priest happily running around the party in circles, casting holy nova…
Beware asking me to heal heroics for you, I guess. >.>
(The trinket my hunter wants did not drop, but that just adds more weight to my theory that IT DOESN’T EXIST.)
I know I said I didn’t care about Cata changes that much but this is a convenient post. I still plan on doing Twilight Sparkly Party–it got derailed by a work project yesterday, and I just don’t have the heart for it today.
New Priest Spells
Heal (available at level 16): While priests already have a spell called Heal, the existing version becomes obsolete at higher levels, which is something we intend to change in Cataclysm. Introduced at a low level, the “new” Heal spell will functionally work much like a down-ranked Greater Heal did in the past, adding more granularity (WoW: expanding your vocabulary) to your direct-healing arsenal. If you need to heal someone a moderate amount and efficiency is an issue (making Flash Heal the incorrect spell for the job), then Heal is what you want to use. Heal is intended to be the priest’s go-to direct-healing spell unless they need something bigger (Greater Heal) or faster (Flash Heal). We will be following a similar philosophy with all the healing classes.
OH MY GOD I WILL HAVE THREE DIRECT HEALS? I GET TO IGNORE TWO OF THEM TO ALMOST EXCLUSELY SPAM ONE NOW INSTEAD OF JUST IGNORING ONE?!
Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn’t have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don’t intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.
This one actually sounds pretty cool. I used to just flail and Mind Flay stuff in that sort of situation.
Inner Will (level 83): Increases movement speed by 12% and reduces the mana cost of instant-cast spells by 10%. This buff will be exclusive with Inner Fire, meaning you can’t have both up at once. Inner Fire provides a spell power and Armor buff; Inner Will should be useful on a more situational basis.
Flail and cast bubble/renew time?
Leap of Faith (level 85): Pull a party or raid member to your location. Leap of Faith (or “Life Grip”) is intended to give priests a tool to help rescue fellow players who have pulled aggro (IF HE HAS AGGRO I DON’T WANT HIM NEAR ME!), are being focused on in PvP, or just can’t seem to get out of the fire in time. Instant. 30-yard range. 45-second cooldown.
Ways to abuse “Life Grip”:
Yank the DPS INTO the fire.
Yank the overpulling tank back to you. Bonus points if he is tanking something that cleaves and this drags said mob through other people resulting in much death.
Yank some easily movement impaired class to you for no reason other than to fuck up their DPS.
Yank the melee to you after they blow their cooldowns.
Changes to Abilities and Mechanics
In addition to introducing new spells, we’re planning to make changes to some of the other abilities and mechanics you’re familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
- All HoTs and DoTs will benefit from Haste and Crit innately. Hasted HoTs and DoTs will not have a shorter duration, just a shorter period in between ticks (meaning they will gain extra ticks to fill in the duration as appropriate).
I will have some…really awesome…renew…crits?
- We want to bring back Shadow Word: Death as an “execute” — something you do when the target is at 25% health.
But is it still something I kill myself with when I’m not paying attention?
- While we want to keep the priest’s role as a well-rounded healer, we also want to make sure the class is a viable tank healer, which is something priests moved away from a little in Wrath of the Lich King. Greater Heal will probably be the tank-healing spell of choice, though we’ve also discussed giving Discipline a second shield so that they have a small shield to cast on lots of different targets, and a big, more expensive shield to cast on a tank or anyone else taking a ton of damage.
I must have missed the memo where I was supposed to drift away from being a viable tank healer. …wait, what? Greater Heal? YOU WANT ME TO USE GREATER HEAL? WHAT IS THIS I DON’T EVEN. My brain, it is–ooh, moar bubbles?
- Divine Spirit and Prayer of Spirit will be removed from the game. As Spirit will be the primary mana-regeneration stat, we don’t want it to vary as much between solo, small group, and raid play. Blessing of Kings and Mark of the Wild will not boost Spirit either.
I’m curious to see if they replace it with anything. It would feel weird to just be missing a buff.
- Mana will be a bigger consideration for all healers. We aren’t trying to make healing more painful; we’re trying to make it more fun. When the cost of a spell isn’t an issue, then casting the right spell for the job is less of an issue because you might as well just use your most powerful spell all of the time. We are, however, getting rid of the five-second rule, because we don’t want to encourage standing around doing nothing. We’re also going to cut back on the benefits of buffs such as Replenishment so priests (and all healers) don’t feel as penalized when those buffs aren’t available.
Ironically I hate huntering without replen even more than I hate healing without replen. Not feeling as crippled without it will be nice, but I’m mildly concerned about how they’ll balance this.
Wait, I’m making acutal thoughtful commentary. FUCK. NOT ALLOWED.
New Talents and Talent Changes
- We want to improve Discipline’s single-target healing capacity. One key is to make sure shielding isn’t always a more attractive option than healing.
Well, you know, there’s that whole “weakened soul” thing? Strangely enough I do HEAL between bubbles already. So that I can get soap bubbles up. I am…confused by this statement, though if you want to give me more thoroughput go right on ahead.
- We want to improve Holy for PvP healing. One way to do this is to make sure that Heal’s throughput is similar between both specs.
I saw “PvP” and “holy” didn’t even read this part.
- We want to improve Shadow for short fights and reduce its susceptibility to school lockouts.
Yes please, reduce our short fight fail. *remembers above* By giving us one button to mindlessly spam.
- Discipline will finally be getting Power Word: Barrier as a talented ability. Think of it like a group Power Word: Shield.
LIES. THE BARRIER IS A LIE. I WIL BELIEVE IT WHEN I SEE IT YOU COCK TEASING WHORES.
- We want to make Holy a little bit more interesting to play. One new talent will push the Holy priest into an improved healing state when he or she casts Prayer of Healing, Heal, or Renew three times in a row. The empowered state varies depending on the heals cast.
blah blah Holy blah
- Since the Shadow tree has a lot of passive damage-boosting abilities — something we’re trying to avoid in Cataclysm — we will need to replace several of the tree’s talents. One idea is to play off of the new Shadow Orbs mechanic (see Mastery section below), possibly allowing you to consume an orb to increase damage from Mind Blast or reduce Mind Spike’s cast time.
Insert all sorts of balls jokes here.
- Misery will no longer affect spell Hit chance. We want players to be able to gear themselves around a Hit cap that isn’t variable depending on group composition.
Because gear juggling is SOOOOO much better.
Mastery Passive Talent Tree Bonuses
Radiance Wait why do they get to be shinier?
Shadow Orbs Testicles!
Absorption: Improves the strength of shields such as Power Word: Shield, Divine Aegis, and Power Word: Barrier. cake
Radiance: Your direct heals add a small heal-over-time component to the target.
Shadow Orbs: Casting spells grants a chance for Shadow Orbs to be created that fly around you and increase your shadow damage. This will help lower-level characters feel more like “Shadow priests” before they obtain Shadowform. So they’ll feel more like shamans?
Neither Inner Fire nor Inner Will has charges. The decision is on which armor you want up at the time.
Preventing dot clipping is something we want to do in general. It obviously benefits Shadow priests just as much as warlocks.
The idea behind Mind Spike is that you can’t always settle into your normal, and high-ramp up rotation. It’s also useful when you have to move or get school locked.
The closest analogue to PW:B is the DK Anti-Magic Zone, but it has some important differences, such as a way to counter it in PvP (since it absorbs all damage, not just magical damage).
The idea behind the Holy “cast three in a row” talent (it’s called “Chakra”) is that we’ve always positioned Holy as a versatile healer. This talent lets you shift into different modes. If you need to be a tank healer, cast three single target heals and your single-target healing is now better. Cast three area heals, and you can be a temporarily specialized group healer. We’re going to try to play this mechanic up with a cool UI to try to get that “I’m almost in the zone” feel. We’ll let it apply to as many types of spells as we can, perhaps even Smite for those times when nobody’s taking damage.
We pulled Misery because we are pulling every group benefit that improves hit. It’s annoying to have to swap your gear in and out depending on who shows up for your group. In general we’re going to push even harder in Cataclysm for bringing people you like to play with, not bringing people who have awesome buffs. The answer to almost every question of “But why would they bring me?” should be “Because you know what the hell you’re doing.”
Well fuck, don’t invite me to a raid ever again then. >.>
A Loreli giefs me a post-it doodle. I <3!
One time we were doing ToC25, and my little sister was killed by Icehowl’s charge. I openly mocked her, as was my sisterly duty. The very next time Icehowl charged, I died to it.
Did I learn from this karmic retribution?
Aww HELL no.
Last night we were clearing our way to Rotface, and we pulled one of the puppies. The puppies are always a bitch for reasosn unknown…no wait, I do know. We’re the guild that wipes on Gunship while one shotting everything else in Lower Spire-of COURSE the mini bosses are hard. Anyway. I see a tell-tale fail angel and teasingly tell the priest in question, Oasic, to Desperate Prayer more.
You see where this is going, right? Of course you do.
AS MY PTT BUTTON IS STILL DOWN, AND I AM STILL TALKING SMACK, I died.
Mad skills. I have them.
If you walked into a Draenei dressed like this in the streets, would you think she is a priest? No! You’d go, what the fuck, since when are space goats warlocks?
Also, what’s with the mild belly baring, yet a very high neck? Does that even remotely make sense?
WHERE ARE MY WINGS AND HALO, BLIZZARD? WHERE?
I R PREEST, NOT FLOOR SMEAR WARLOCK!
I mean the chains could give an interesting twist to “discipline priest” I suppose…
When I first started this blog, my priest was a baby!alt and I was still, first and foremost, a holy paladin. You can see my dusty, out dated paladin stuff still there on the sidebar.
Then the priest hit 80, became my main, and it was all about disc flavored bubbles from there. I was so frustrated with holy paladins that I specced her prot and tanked for a bit. Now she’s essentially retired, down to being logged out in her level 60 gear.
I have, however, somewhat regretted the lack of paladin-bubble flavor in this blog. When my dear Celaeno (Orithea?) posted earlier that she felt odd posting paladin stuff in her Disco Priest blog, I went…hmm.
I have now extended her author privileges to I Like Bubbles, so she can pepper us with her delightful paladiny goodness.
I Like Bubbles, now with restored hearthing abilities.