Posts Tagged well okay on this boss you DO stand in the fire

BoT: Ascendant Council

First off, the trash before this boss is complete ass.  Expect to wipe on it as much as you wipe on the god damned boss. 

Secondly, there’s a lot of shit going down in this fight (o hai, WELCOME TO CATA) so I’ll break it down as best I can without confusing myself.  I’ve also only had a few attempts on this fight so feel free to correct anything you see wrong in the comments! 

Important note: the elemental monstrosity of the final phase appears with the combined health of all 4 bosses, which is why it’s important that each pair of bosses be DPS’d as close to equally as you can manage.  The phase changes at 25%. 

Phase 1:

The bosses in this phase are Feludious and Ignacious.  From here on out they shall be called Water Boss and Fire Boss.

If you’re the water boss tank, interrupting hydrolance is key.   You will also wish to tank him away from everyone else because Glaciate damages everyone around him and sucks balls.

If you’re the fire boss tank, be prepared to help the DPS interrupt rising flames after his fiery shield is down.  Don’t position him too far away from the fire he’ll periodically leave on the ground because the melee will need quick access to it.  Speaking of said fire, every so often the boss will charge off, but he’ll charge right back, trailing the fire behind him.

Heart of Ice and Burning Blood will be two debuffs put on the raid.  While you do want to cleanse these you don’t want to do it immediately, as a few ticks can provide a DPS buff.

Hydrolance should be renamed Hydropunchtotheface.

You will be on the fire boss.  This phase is cake for you compared to the next one.  If you get Waterlogged, briefly step into the fire.  Try to not cross in front of the boss while getting to said fire because he also does a frontal cone of fire and, well, your healers like their mana.

After the fire shield (which needs to be DPS’d down ASAP) you need to interrupt the hurty flamey thing he’s channeling, Rising Flames. 

If you get the Burning Blood debuff and a ranged you like is near enough for a hug,  go ahead and g ive them one because it will increase their DPS on the water boss.  I wouldn’t run halfway across the room for it, though.

You will mostly be on the water boss, though the two bosses should be kept as near in health as possible.*  One of you should probably be designated to switch if necessary.

If you get the Heart of Ice debuff, run and give the melee a hug.  Yes, that’s right–if you get that DEBUFF, run and give your guildies a hug.  It’ll increase their DPS on the fire boss.

If you get waterlogged, dart through the fire that the other boss is leaving on the ground.  If you don’t the water boss will freeze the blood in your veins and well, that just doesn’t sound very pleasant.  Your healers will probably let you die for your fail.

Phase 2:

A few words about gravity wells and cyclones, as these apply to everyone:
The air boss summons a cyclone you’re going to want to find it.  Yes, run TO the cyclone, those things you avoided on every other boss encounter ever.  Yeah.  It’ll give you a levitate buff that you need to not get gibbed by earthquake.

After earthquake, you need to run to a gravity well so that you get lose the levitatey thing so that you don’t get thundershocked to death. 

Each of these much-needed buffs will probably be all the way across the room from where you are.  Or on top of each other.

Also:  if you get lightning rod, get away from everyone else.

The earth boss tank should try to keep an eye out for Harden Skin to interrupt it.  Your melee will be doing this as well, but with everyone running around willy-nilly, it’s best to keep all eyes on it.

The air boss tank should…tank the air boss.  He teleports around the room just to piss you off.

There’s a lot of damage being tossed around.  You should heal that.
(Do you have people in your guild who state the obvious like that?  We do.  Do you want to slap them?  I do.) 

The only thing of note that I recall for this phase is the Lightning Blast that is thrown at the air tank after the boss teleports.

Find your way to the earth boss.  Don’t forget to pull out your razors as you go, because this phase blows (see here). 

Try to interrupt Hardened Skin.  You know, during all that time you’re not running around looking for a cyclone or gravity well. 

Every so often the boss will cast Eruption, shoving spikes through the floor around him.  Try to not be standing there.

You will mostly be on the air boss.  He teleports around like a dick.  If the earth boss tank/melee miss a Hardened Skin interrupt, you should help those scrubs DPS through it.

Phase 3:

The one of you that can do the best gimped DPS while in tank gear should try to do that, because this is a 1 tank, DPS race phase.  The tank-tank should drag the boss out of puddles (think blue defile).

Quote from Kotakh, SiB Resto Druid: “omfg all that damage incoming wtf heal heal heal heal oom /dies fuck that noise”

So, in essence: don’t stand in puddles, heal the fuck out of people lifted off the ground in Gravity Crush, and flail madly at your healing buttons.  Remember, let your least favorite people die first!

Don’t stand in puddles.  Don’t stand on things that look like flares.  Blow any self-heal or damage reduction abilities that you have.  DPS the fuck out of shit.   Use any major DPS abilities (heroism, army, etc) in this phase as well.  DPS the fuck out of shit HARDER.  BEFORE YOU ALL DIE.  If you get lifted up in gravity crush, I hope you bribed your healers well.

Spread out to minimize damage from lightning.  For the rest, you can actually see the melee section above.

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A Melee DPS Visual Guide To Council

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Stands in Bad is recruiting!

So here I was moving this 10 man guild from LK into Cata, and I sort of collected people along the way, right?  I mean, I was lazy as hell and didn’t do a recruitment post or anything but I had some people poke me and go CAN HAS GUILD and I was like aww, sure and before I knew it I accidentally the whole thing.  Which is to say I accidentally ended up with almost two whole 10 mans and while the occasional benching is cool and all, the rotational nightmare that I made for my RL is sort of absurd. 

So!  Stands in Bad is recruiting to fill out said second raid group so that we can have twice the amount of pervy, silly fun. 

But Amber, aren’t the new people just going to end up on the B team and suck at everything?

As much as I would love to shove Kotakh in a separate group so that I never had to listen to his smart assery during a raid, I’ve been stuck in the B raid before and I won’t condemn even Kotakh to that.  For one, having a B team means we have to have that many sucky people, and we don’t.  For another, I have more than 9 other friends in the guild as does everyone else, so you can bet there’ll be some flow between the two groups.  I’m not worried about it impairing our progression either.  We’re only in our third week of raiding and have 5 bosses down already–despite the heavy rotation (seriously, at least half the raid was new).

Well, what do you need?

In short: Anything, really.  The way my hypotehtical roster is set up right now, we need 1 ranged, but if we get a tank, then one of my tanks can go back to shadow priesting, etc.  1 ranged (or tank) will bring us to a full 20 people (I told you, accidentally the whole thing). 

Of course having exactly 20 members is a sure way to fail, so we’re actually recruiting one or two extra–another healer, another ranged, etc. We have no mages or boomkins, so ranged of those flavors would be most awesome.   This will mean we’ll still have a rotation, of course, but it’ll be a “sit every now and again” type thing versus the “raid every other week” situation that some of us have going on right now.  I’m not going to over recruit again I swear, but I don’t want to have 1 raid group not go sometimes due to numbers. 

Regardless of what you do, if you’re really interested, go ahead and apply.  Hybrids of course would be awesome (tank/DPS, heals/DPS, heals/tank) for flexability, but I’m not going to pass up a player that looks like a good fit because you only fill one role.

When do you raid?
W/Th, 7-10 pm CST.  The raids will run simultaniously.

Do you have an awesome tabard?

Fuck yes we do.

So, uh, how do I do this?

To speak to me about joining Stands in Bad, just send me a long rambling e-mail about it.  I hate forms and the like.  As long as you include a link to your armory and don’t use “u” instead of you, I promise I won’t bite.

Amber, your crew sounds awesome, but I hate PvP servers.  Like, I hate them so much, no matter how awesome you are, I won’t go.

That’s okay.  I mean I’ll sit here and be SAD, but I can understand.  As it so happens, I can also offer you an alternative!  My friend Pixie Stix is recruiting as well, and he’s on a PvE server.  He used to be in our crew and I miss him bunches, but if I can’t raid with him anymore I can at least inflict some of my readers on him, right?  Just be sure to call him Pixie Stix.  Their recruitment post is as follows:

<Hilarity Ensues>
Aggramar-US, Alliance, 10-man

Contents: Reasonably Sane Guildmaster Who Does Weird Voices (no, he doesn’t
hear them, he just impersonates them), Mature and Patient Guildmembers, Maximum
Fun, Lack of Guild Drama, the All-Important Tabard & Bank Tabs, Ventrilo (to hear
aforementioned voices), Raid Slot (caution: may contain epics), Hilarity & Hijinks
(warning: injury and repair bills may result).

Suggested Use: Hilarity Ensues is currently being made available to Hunters, Rogues,
Moonkins (taste like chicken!), Enhancement Shamans, Holy and Disc Priests, and
Restoration Druids looking for fun, laughs, a drama-free haven, and progression at a 10-
man level.

Requirements: Skilled, mature individuals willing and able to bake at 375 degrees for
3 hours every Wednesday and Thursday evenings at 7pm central time for progression
(normal and heroic), and Sunday nights at 7pm central for nostalgia and achievement
raiding. Must be able to at least hear vent, if not necessarily speak on it (though some
exceptions can be made – ask your doctor… er, ask the raid leader). Desire to be part of
building a small guild into something great and unique required. Individuals incapable of
avoiding bad things on a regular basis need not apply (it makes the raid leaders froth at
the mouth, which, while funny at first, isn’t for very long).

Contact Info – Find our application at
and submit to, or contact any of our members in game for
further information.

Disclaimer: Hilarity Ensues is not housebroken. May cause smirks, grins, chortles,
guffaws, and groans. Hilarity Ensues is not responsible for any damages incurred by
uproarious laughter, giddiness over epic drops, eye-rolling over bad puns, or talk about
delicious food. Not available in all countries. Ask your doctor if Hilarity Ensues is
right for you. Hilarity Ensues has not been tested on animals. Hilarity Ensues has been
tested on Gnomes. Hilarity Ensues does not cover misuse, damage from lightning, flood,
tornado, hurricanes, neglect, tag removals, EMPs resulting from nuclear explosion, or
conversations with an Aquarius on a Tuesday. No animals were harmed in the making
of this disclaimer, but the Chihuahua next door is living on borrowed time, believe me.
These materials are supplied by Hilarity Ensues as a service to applicants and may be
used for informational purposes only. Accept no substitutes.

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