Naxx25 last night made it apparent to me that a few still don’t know some of the Instancing Basics. You should have learned some of these in 5 mans, but apparently some people were too busy face rolling. So let’s review, shall we?
When you have aggro, run towards the tank, not away.
We can’t save you in time when you’re halfway across the room, okay?
Never has this failure been more apparent than on Instructor. For one thing, Mind Control breaks when the mob gets too far away from the priest, so running around screaming in the back of the room with the boss on you is fucking moronic. I’m going to wait until you die and he chooses someone closer and less stupid before I pick him back up.
If you’re new to a raid, you might want to get on vent.
No really, it’s a good idea. Few people enjoy typing out lengthy boss instructions. We had someone who had never been to Naxx with us before, and we kept forgetting about him…and he wasn’t on vent to hear us asking why he was killing the instructor adds.
If you see adds running towards the tanks, stop attacking until they have aggro.
Whether the tank LoS/range pulled in a 5 man or a pat just wandered too close in a raid, if you see new friends coming to play, cool it on the AoE. There’s a reason why my mind-sear happy ass didn’t die as much as our mages and warlocks did on trash. I was keeping an eye on the mobs so that I knew when Mind Sear reached uselessness (ie, one mob left), and quit casting when I saw more death knights charging us en masse.
And these are thanks to a HoS run on my warrior:
Hunters: Don’t bring a pet more than one or two levels lower than you to an instance.
Because a level 73 turtle in a 77 instance will cause your warrior tank to have heart attacks every time he pulls adds. And he will. Oh yes, he will.
If your tank is bypassing adds, you might want to leave them alone, rather than…MDing them to the warrior whilst in the middle of another pull.
8 mobs are not better than 4. No, really, they’re not.