This is not a strat. But I’ll talk about 10s.

This post is not a strat because I took one look at the Council fight we’re hitting next and my brain curled up in a ball and whimpered.  I think my days of writing strats before I even see the fight are over, so you’ll have to wait until next week for me to tackle Council (and perhaps Ray Charles, who I’ve seen if not killed yet).

Instead, I’ll talk about the dual 10s Stands in Bad started running this week.  Running two 10s at the same time is always an interesting experience.  When you run two but at different times you can pull alts from one group to make it work if needed, but that doesn’t work when they run side by side.  It makes hybrids suddenly very appealing.

In order to prevent some of the A team/B team problems that result from running multiple raids, we will not have set raid groups.  The two teams will also, after downing farm bosses, be working on seperate raid instances.  While this might slow progression somewhat due to a higher number of people being new to the fights, we figure it’s better than the alternative. 

We did end up with all 4 officers in one raid, which wasn’t intentional.  James was orignally not raiding at all until we called him in to replace another healer, and the other 3 of us…er…I think the raid choice was a fairly random “toss so and so here, and this person over here” with thoughts only of raid comp, not “oops all the officers are together”.  

With luck, we’ll get this system working smoothly and kiss the days of absurd DPS bench rotations goodbye.

, , ,

  1. #1 by Krikket on February 24, 2011 - 11:54 am

    While this might slow progression somewhat due to a higher number of people being new to the fights, we figure it’s better than the alternative.

    Don’t make me post my napkin-math here too. I really don’t think we’re going to see “slower progression”. :P

    Also, I think there’s enough to worry about when slotting raids without having to be like “Hm, each raid needs officers!” – our group was TOTALLY unsupervised, and yet? We still played nice. \o/

  2. #2 by Kotakh on February 24, 2011 - 12:21 pm

    Yeah, i dont think all officers being together is a problem either. It was just coincidence and with the group shuffling we’ll be doing, chances are it wont happen very often anyway.

  3. #3 by ladyerinia on February 24, 2011 - 2:29 pm

    it’s a good idea and allows everyone to see the fights and have some raid time. Even though I’m taking a break from raiding, I think that my new guild would benefit from an arrangement like this instead of having just 1 10 man team.

  4. #4 by Blake on February 24, 2011 - 3:16 pm

    If it makes you feel any better, AC in execution is waaaay easier than AC on paper. It will take you a few wipes to get the hang of phase 1 healing/interupts/firebubble, then probably another few to get the hang of how your dps should split. Once those factors are in place, it’s really not that bad. In phase 2 it’s easy enough for one competent person to yell out “get in tornados now” and so on. TBH, the hardest part of the whole thing is splitting dps evenly, and even that can be corrected through brute force in p3.

    The easiest p3 strat we’ve found is to drag him to the edge of the room, and just have the tank kite him in a circle walking backwards. The monstrosity has ALWAYS been dead before we make a full circle. Just make sure your ranged is spread out in the center of the room to avoid chaining the lightning, and don’t stand in the fire blooms.

    Best of luck, but I think you’ll be fine once you see it a few times.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: