This post is not a strat because I took one look at the Council fight we’re hitting next and my brain curled up in a ball and whimpered. I think my days of writing strats before I even see the fight are over, so you’ll have to wait until next week for me to tackle Council (and perhaps Ray Charles, who I’ve seen if not killed yet).
Instead, I’ll talk about the dual 10s Stands in Bad started running this week. Running two 10s at the same time is always an interesting experience. When you run two but at different times you can pull alts from one group to make it work if needed, but that doesn’t work when they run side by side. It makes hybrids suddenly very appealing.
In order to prevent some of the A team/B team problems that result from running multiple raids, we will not have set raid groups. The two teams will also, after downing farm bosses, be working on seperate raid instances. While this might slow progression somewhat due to a higher number of people being new to the fights, we figure it’s better than the alternative.
We did end up with all 4 officers in one raid, which wasn’t intentional. James was orignally not raiding at all until we called him in to replace another healer, and the other 3 of us…er…I think the raid choice was a fairly random “toss so and so here, and this person over here” with thoughts only of raid comp, not “oops all the officers are together”.
With luck, we’ll get this system working smoothly and kiss the days of absurd DPS bench rotations goodbye.